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Старый 05.04.2011, 23:16   #1
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Аватар для Morder27
 
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Народ плиз помогите кто нить разобратся со скриптом! Не моу понять как зделать так чтоб он до +10 точил обычной точкой, а потом Блесами и как зделать чтоб он останавливался ну к примеру на +25? Зараннее благодарен!!!


///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// made by easy2k4
// gracia final ct2.3 trixy/phear3d
// enchanting w/a/j (with different enchant's levels) one by one
// starting from item with the lowest enchant's level, and stops
// on the last one (or few if you wish)
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

INCLUDE StdLib\inventory.l2c

///////////////////////////////////////////////////////////////////////////////

// You can (need to) change these values

DEFINE_GLOBAL STRING selected_enchanted_item "Vesper Nagan"
DEFINE_GLOBAL STRING selected_enchanted_scroll "Blessed Scroll: Enchant Weapon (S)"
DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: S-Grade"
DEFINE_GLOBAL INT loop_delay 2800
DEFINE_GLOBAL INT number_of_items_which_should_stay 0

///////////////////////////////////////////////////////////////////////////////

// start -->>

Enchant_one_by_one_v2

SCRIPT_END



FUNCTION Enchant_one_by_one_v2

DEFINE STRING item_name 0
DEFINE ARRAYLIST bag_inventory 20

DEFINE INT enchanted_items_count 20
DEFINE INT enchanted_scrolls_count 20
DEFINE INT crystals_count 10
DEFINE INT crystals_count_after_enchanting 20

DEFINE INT id_of_item 0
DEFINE INT id_of_enchant 0
DEFINE INT id_of_crystals 0

DEFINE Inventory current_enchanted_item 0
DEFINE INT current_enchant_level 0
DEFINE INT current_items_count 0

DEFINE Inventory item_of_scroll 0

DEFINE INT enchanting_process 0

DEFINE INT enchant_size 0

DEFINE INT random_loop_delay 0

ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"
ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>"
ITEM_COUNT crystals_count "<&id_of_crystals&>"
ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

ITEM_GET_ID id_of_item "<&selected_enchanted_item&>"

PRINT_TEXT " "
PRINT_TEXT "------------------------------"
PRINT_TEXT "Enchant one by one has started"
PRINT_TEXT "v 2"
PRINT_TEXT "by easy2k4"
PRINT_TEXT "------------------------------"
PRINT_TEXT " "

GET_INVENTORY bag_inventory
FOREACH item Inventory bag_inventory
item_name = bag_inventory.item.name

if item_name == selected_enchanted_item
enchanted_items_count = enchanted_items_count + ONE
endif

if item_name == selected_enchanted_scroll
item_of_scroll = bag_inventory.item
endif
NEXTEACH

PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)"
PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)"
PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)"
PRINT_TEXT "Number of items which you want to keep is <&number_of_items_which_should_stay&>"
PRINT_TEXT " "

if enchanted_items_count <= number_of_items_which_should_stay
PRINT_TEXT "Not enough items to enchanting."
RETURN VOID
endif

if enchanted_scrolls_count < ONE
PRINT_TEXT "Not enough scrolls to enchanting."
RETURN VOID
endif

enchanting_process = ONE

do
bag_inventory.clear

GET_INVENTORY bag_inventory

current_enchant_level = #i9999
current_items_count = ZERO

ITEM_COUNT crystals_count "<&id_of_crystals&>"
ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

FOREACH item Inventory bag_inventory
item_name = bag_inventory.item.name

if item_name == selected_enchanted_item
current_items_count = current_items_count + ONE

if bag_inventory.item.enchant < current_enchant_level
current_enchant_level = bag_inventory.item.enchant
current_enchanted_item = bag_inventory.item
endif
endif
NEXTEACH

if current_items_count <= number_of_items_which_should_stay
PRINT_TEXT " "
PRINT_TEXT "The number of items which you have kept is: <&current_items_count&>"
PRINT_TEXT " "

enchanting_process = ZERO
endif

if enchanted_scrolls_count < ONE
PRINT_TEXT " "
PRINT_TEXT "Not enough scrolls to enchanting."
PRINT_TEXT " "

enchanting_process = ZERO
endif

if enchanting_process == ONE
DEFINE BYTEBUFFER buffer_of_selected_enchant 256
DEFINE BYTEBUFFER buffer_of_selected_item 256
DEFINE BYTEBUFFER buffer_of_selecting_item 256

buffer_of_selected_enchant.write_byte #i25
buffer_of_selected_enchant.write_int32 item_of_scroll.id
buffer_of_selected_enchant.write_int32 #i0
buffer_of_selected_enchant.trim_to_index
INJECTBB buffer_of_selected_enchant
SLEEP "<&loop_delay&>"

buffer_of_selecting_item.write_byte #I208
buffer_of_selecting_item.write_byte #I76
buffer_of_selecting_item.write_byte #I0
buffer_of_selecting_item.write_int32 current_enchanted_item.id
buffer_of_selecting_item.trim_to_index
INJECTBB buffer_of_selecting_item
SLEEP "<&loop_delay&>"

GET_RAND random_loop_delay 200 400
SLEEP "<&random_loop_delay&>"

buffer_of_selected_item.write_byte #i95
buffer_of_selected_item.write_int32 current_enchanted_item.id
buffer_of_selected_item.write_int32 #i0
buffer_of_selected_item.trim_to_index
INJECTBB buffer_of_selected_item
SLEEP "<&loop_delay&>"

ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

if crystals_count_after_enchanting > crystals_count
PRINT_TEXT "<&selected_enchanted_item&> has been crystallized at +<&current_enchant_level&>"
else
PRINT_TEXT "<&selected_enchanted_item&> has been enchanted from +<&current_enchant_level&>"
endif

DELETE buffer_of_selected_enchant
DELETE buffer_of_selected_item
DELETE buffer_of_selecting_item
endif

loop enchanting_process == ONE

PRINT_TEXT "List of enchanted items:"
PRINT_TEXT "--------------------------------------------------------"

GET_INVENTORY bag_inventory

ITEM_COUNT crystals_count "<&id_of_crystals&>"
ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

FOREACH item Inventory bag_inventory
item_name = bag_inventory.item.name

if item_name == selected_enchanted_item
PRINT_TEXT "<&bag_inventory.item.name&> +<&bag_inventory.item.enchant&>"
endif
NEXTEACH

PRINT_TEXT " "
PRINT_TEXT "The end of Enchanting One by One v2 by easy2k4 "
PRINT_TEXT "Gracia Final (CT2.3) trixy/phear3d"
PRINT_TEXT " "

RETURN VOID
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