########## Started Cf Addy Logger I2espect ########## #define CShell 0x9B50000 #define WeaponMgr 0x10C1494 #define Range 0x80C #define AmmoDmg 0x81C #define WeaponName 0x9 #define LTClientShell 0x642DC0 #define MSGBOX 0xDDEA0 { PUSH 0x0 PUSH 0x75 PUSH 0x22 ADD ESP, 0x10 } #define PlayerptrMgr 0x651DA8 #define PDeviceAdd 0x732D98 #define Speed 0x6AA8CC #define BPlayerInfo 0xFF37C8 #define PTC 0x642DB4 #define Normal Wall 0x745A9C #define SeeGhosts Memory 0x745AB0 #define ModelNodeMGR 0x10C13E4 #define PTC Offset 0x208 // Changed tehe #define ReloadAttributes 0xAF8 #define RightClickAttribute 0xAF0 #define LeftClickAttribute 0xAEC #define ZoomAttribute 0xAF4 #define KnifeLeftClickAttribute 0xAFC #define KnifeRightClickAttribute 0xB00 #define dwCPlayerStart 0x748C #define MeOffset 0x7494 #define PlayerSize 0x4C8 #define GetMyPlayerIndex 0x2A896 #define GetBoneAddress 0x0 GunKnifeData : #define GunKnifeRange 0x3D2C #define HaveKnife 0x3CA4 #define KnifeAnim 0x3CA5 #define KnifeSound 0x3D0A ### END OF GUNKNIFE DATA ### #define AmmoPerMagazine 0x816 #define MaxAmmo 0x814 #define DmgFactorByDis 0x830 #define DamageVariantionFactor 0x838 #define BoomDurationDmg 0x3B39 #define GrenadeBelowTime 0x3B34 #define MoveSpeedPenalty 0xB14 #define DmgRatioPerNode 0xB18 #define NanoGhostDmgPenalty 0x3B50 #define NanoGhostDmgTime 0x3B54 #####################################################