Регистрация Главная Сообщество
Сообщения за день Справка Регистрация

Ищу скрипт.

-

Скрипты и перехват пакетов

- Скрипты и перехват пакетов

Ответ
 
Опции темы
Старый 07.05.2010, 01:54   #1
Заблокирован
 Сержант
Аватар для lSiml
 
lSiml скоро будет известенlSiml скоро будет известенlSiml скоро будет известенlSiml скоро будет известенlSiml скоро будет известен
Регистрация: 04.12.2009
Сообщений: 131
Популярность: 466
Сказал(а) спасибо: 144
Поблагодарили 176 раз(а) в 94 сообщениях
Отправить сообщение для lSiml с помощью ICQ
 
По умолчанию Ищу скрипт.

Ищу скрипт на автоматическое изучение скилов. К примеру включил скрипт на 1 левл выучил скил нажал на какоето соц. действие а скрипт сам дотачивает до макс. левла.

скрипт:
Код:
// Скрипт помогающий учить скилы, учится сразу максимальный уровень скила.
// Чтобы использовать скрипт, начните диалог с НПЦ у которого учите скилы и
// введите в ПАЧИ чат букву s
// Автор: TechnoWiz@rd
// Версия: 0.1

var
Bypass: String;
ObjectID, ActionID, Status: Integer;

const
HTML='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco width=256 height=32>'+
'<font color="LEVEL">Меню изучения скилов</font>'+
'<font color="LEVEL">Автор: TechnoWiz@rd</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'<button value="Buffs" action="bypass -h buf" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Dance / Song" action="bypass -h dance" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Пасивки" action="bypass -h passive" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Скилы мобов" action="bypass -h moob" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Скилы эпик бижи" action="bypass -h epic" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Другие скилы" action="bypass -h other" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_BUFF='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Бафы:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h WW">Wind Walk</a>'+
'<a action="bypass -h Shield">Shield</a>'+
'<a action="bypass -h Might">Might</a>'+
'<a action="bypass -h Bless Shield">Bless Shield</a>'+
'<a action="bypass -h Death Whisper">Death Whisper</a>'+
'<a action="bypass -h Guidance">Guidance</a>'+
'<a action="bypass -h Mental Shield">Mental Shield</a>'+
'<a action="bypass -h Bless the Body">Bless the Body</a>'+
'<a action="bypass -h Bless the Soul">Bless the Soul</a>'+
'<a action="bypass -h Concentration">Concentration</a>'+
'<a action="bypass -h Focus">Focus</a>'+
'<a action="bypass -h Haste">Haste</a>'+
'<a action="bypass -h Magic Barrier">Magic Barrier</a>'+
'<a action="bypass -h Acumen">Acumen</a>'+
'<a action="bypass -h Berserker Spirit">Berserker Spirit</a>'+
'<a action="bypass -h Kiss of Eva">Kiss of Eva</a>'+
'<a action="bypass -h Regeneration">Regeneration</a>'+
'<a action="bypass -h Empower">Empower</a>'+
'<a action="bypass -h Wild Magic">Wild Magic</a>'+
'<a action="bypass -h Resist Shock">Resist Shock</a>'+
'<a action="bypass -h Agility">Agility</a>'+
'<a action="bypass -h Decrease Weight">Decrease Weight</a>'+
'<a action="bypass -h Advanced Block">Advanced Block</a>'+
'<a action="bypass -h Elemental Protection">Elemental Protection</a>'+
'<a action="bypass -h Arcane Protection">Arcane Protection</a>'+
'<a action="bypass -h Divine Protection">Divine Protection</a>'+
'<a action="bypass -h Prophecy of Fire">Prophecy of Fire</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<br1>'+
'</center></body></html>';

const
HTML_DANCE='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Танцы / Сонги:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<font color="LEVEL">[ Танцы ]</font>'+
'<a action="bypass -h Dance of Fire">Dance of Fire</a>'+
'<a action="bypass -h Dance of Light">Dance of Light</a>'+
'<a action="bypass -h Dance of Inspiration">Dance of Inspiration</a>'+
'<a action="bypass -h Dance of Mystic">Dance of Mystic</a>'+
'<a action="bypass -h Dance of Concentration">Dance of Concentration</a>'+
'<a action="bypass -h Dance of Warrior">Dance of Warrior</a>'+
'<a action="bypass -h Dance of Fury">Dance of Fury</a>'+
'<a action="bypass -h Dance of Earth Guard">Dance of Earth Guard</a>'+
'<a action="bypass -h Dance of Protection">Dance of Protection</a>'+
'<a action="bypass -h Dance of Aqua Guard">Dance of Aqua Guard</a>'+
'<a action="bypass -h Dance of Vampire">Dance of Vampire</a>'+
'<a action="bypass -h Dance of Medusa">Dance of Medusa</a>'+
'<a action="bypass -h Dance of Siren">Dance of Siren</a>'+
'<font color="LEVEL">[ Сонги ]</font>'+
'<a action="bypass -h Song of Warding">Song of Warding</a>'+
'<a action="bypass -h Song of Invocation">Song of Invocation</a>'+
'<a action="bypass -h Song of Wind">Song of Wind</a>'+
'<a action="bypass -h Song of Hunter">Song of Hunter</a>'+
'<a action="bypass -h Song of Life">Song of Life</a>'+
'<a action="bypass -h Song of Earth">Song of Earth</a>'+
'<a action="bypass -h Song of Water">Song of Water</a>'+
'<a action="bypass -h Song of Flame Guard">Song of Flame Guard</a>'+
'<a action="bypass -h Song of Vitality">Song of Vitality</a>'+
'<a action="bypass -h Song of Storm Guard">Song of Storm Guard</a>'+
'<a action="bypass -h Song of Vengeance">Song of Vengeance</a>'+
'<a action="bypass -h Song of Meditation">Song of Meditation</a>'+
'<a action="bypass -h Song of Renewal">Song of Renewal</a>'+
'<a action="bypass -h Song of Champion">Song of Champion</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_PASSIVE='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Пасивные скилы:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h Armor Mastery">Armor Mastery</a>'+
'<a action="bypass -h Robe Mastery">Robe Mastery</a>'+
'<a action="bypass -h Light Armor Mastery">Light Armor Mastery</a>'+
'<a action="bypass -h Heavy Armor Mastery">Heavy Armor Mastery</a>'+
'<a action="bypass -h Weapon Mastery">Weapon Mastery</a>'+
'<a action="bypass -h Boost HP">Boost HP</a>'+
'<a action="bypass -h Boost Mana">Boost Mana</a>'+
'<a action="bypass -h Fast HP Recovery">Fast HP Recovery</a>'+
'<a action="bypass -h Fast Mana Recovery">Fast Mana Recovery</a>'+
'<a action="bypass -h Anti Magic">Anti Magic</a>'+
'<a action="bypass -h Magic Resistance">Magic Resistance</a>'+
'<a action="bypass -h Quick Recovery">Quick Recovery</a>'+
'<a action="bypass -h Fast Spell Casting">Fast Spell Casting</a>'+
'<a action="bypass -h Critical Chance">Critical Chance</a>'+
'<a action="bypass -h Critical Power">Critical Power</a>'+
'<a action="bypass -h Quick Step">Quick Step</a>'+
'<a action="bypass -h Esprit">Esprit</a>'+
'<a action="bypass -h Acrobatic Move">Acrobatic Move</a>'+
'<a action="bypass -h Boost Attack Speed">Boost Attack Speed</a>'+
'<a action="bypass -h Boost Evasion">Boost Evasion</a>'+
'<a action="bypass -h Boost Breath">Boost Breath</a>'+
'<a action="bypass -h Final Fortress">Final Fortress</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_MOOB='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Скилы мобов:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h P. Atk. Modifiers">P. Atk. Modifiers</a>'+
'<a action="bypass -h M. Atk. Modifiers">M. Atk. Modifiers</a>'+
'<a action="bypass -h P. Def. Modifiers">P. Def. Modifiers</a>'+
'<a action="bypass -h M. Def. Modifiers">M. Def. Modifiers</a>'+
'<a action="bypass -h Strong Resistance to P.Atk">Strong Resistance to P.Atk</a>'+
'<a action="bypass -h Resist M.Atk">Resist M.Atk</a>'+
'<a action="bypass -h Resist Archery">Resist Archery</a>'+
'<a action="bypass -h Resist Physical Attack">Resist Physical Attack</a>'+
'<a action="bypass -h Resist Dagger">Resist Dagger</a>'+
'<a action="bypass -h Resist Two-handed Weapons">Resist Two-handed Weapons</a>'+
'<a action="bypass -h Resist Swords">Resist Swords</a>'+
'<a action="bypass -h Resist Dual-Sword Weapons">Resist Dual-Sword Weapons</a>'+
'<a action="bypass -h Resist Blunt Weapons">Resist Blunt Weapons</a>'+
'<a action="bypass -h Resist Hand-to-hand Weapons">Resist Hand-to-hand Weapons</a>'+
'<a action="bypass -h Resist Mental Derangement">Resist Mental Derangement</a>'+
'<a action="bypass -h Resist Paralysis">Resist Paralysis</a>'+
'<a action="bypass -h Resist Pole Arm">Resist Pole Arm</a>'+
'<a action="bypass -h Resist Sacred Attack">Resist Sacred Attack</a>'+
'<a action="bypass -h Resist Dark Attack">Resist Dark Attack</a>'+
'<a action="bypass -h Resist Hold">Resist Hold</a>'+
'<a action="bypass -h Resist Sleep">Resist Sleep</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_EPIC='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Скилы эпик бижи:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h Earring of Antharas">Earring of Antharas</a>'+
'<a action="bypass -h Earring of Orfen">Earring of Orfen</a>'+
'<a action="bypass -h Earring of Zaken">Earring of Zaken</a>'+
'<a action="bypass -h Necklace of Valakas">Necklace of Valakas</a>'+
'<a action="bypass -h Ring of Baium">Ring of Baium</a>'+
'<a action="bypass -h Ring of Core">Ring of Core</a>'+
'<a action="bypass -h Ring of Queen Ant">Ring of Queen Ant</a>'+
'<a action="bypass -h Frintezza''s Necklace">Frintezza''s Necklace</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_OTHER='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Другие скилы:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h Party Recall">Party Recall</a>'+
'<a action="bypass -h Return">Return</a>'+
'<a action="bypass -h Resurrection">Resurrection</a>'+
'<a action="bypass -h Summon Friend">Summon Friend</a>'+
'<a action="bypass -h Dash">Dash</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

Procedure ShowHTML( _html : string );
begin
   buf:=#$0F;
   WriteD(5);
   WriteS(_HTML);
   SendToClient;
end;

Procedure LearnSkill( skillId : integer; level : integer );
begin
  buf:=#$6C;
  WriteD(skillId);
  WriteD(level);
  WriteD(0);
  SendToServer;
  delay(100);
end;

begin
  if FromClient and (pck=#$38#$73#$00#$00#$00#$03#$00#$00#$00) then
    begin
          ShowHTML(HTML);
    end;

  if FromClient and (pck[1]=#$21) then
  begin
      Bypass:=ReadS(2);
      case Bypass of
      'main'    : ShowHTML(HTML);
      'buf'     : ShowHTML(HTML_BUFF);
      'dance'   : ShowHTML(HTML_DANCE);
      'passive' : ShowHTML(HTML_PASSIVE);
      'moob'    : ShowHTML(HTML_MOOB);
      'epic'    : ShowHTML(HTML_EPIC);
      'other'   : ShowHTML(HTML_OTHER);

      { Бафы }
      'WW'                   : begin LearnSkill( 1204, 2 );  ShowHTML(HTML_BUFF); end;
      'Shield'               : begin LearnSkill( 1040, 3 );  ShowHTML(HTML_BUFF); end;
      'Might'                : begin LearnSkill( 1068, 3 );  ShowHTML(HTML_BUFF); end;
      'Bless Shield'         : begin LearnSkill( 1243, 3 );  ShowHTML(HTML_BUFF); end;
      'Death Whisper'        : begin LearnSkill( 1242, 3 );  ShowHTML(HTML_BUFF); end;
      'Guidance'             : begin LearnSkill( 1240, 3 );  ShowHTML(HTML_BUFF); end;
      'Mental Shield'        : begin LearnSkill( 1035, 4 );  ShowHTML(HTML_BUFF); end;
      'Bless the Body'       : begin LearnSkill( 1045, 6 );  ShowHTML(HTML_BUFF); end;
      'Bless the Soul'       : begin LearnSkill( 1048, 6 );  ShowHTML(HTML_BUFF); end;
      'Concentration'        : begin LearnSkill( 1048, 6 );  ShowHTML(HTML_BUFF); end;
      'Focus'                : begin LearnSkill( 1077, 3 );  ShowHTML(HTML_BUFF); end;
      'Haste'                : begin LearnSkill( 1086, 2 );  ShowHTML(HTML_BUFF); end;
      'Magic Barrier'        : begin LearnSkill( 1036, 2 );  ShowHTML(HTML_BUFF); end;
      'Acumen'               : begin LearnSkill( 1085, 3 );  ShowHTML(HTML_BUFF); end;
      'Berserker Spirit'     : begin LearnSkill( 1062, 2 );  ShowHTML(HTML_BUFF); end;
      'Kiss of Eva'          : begin LearnSkill( 1073, 2 );  ShowHTML(HTML_BUFF); end;
      'Regeneration'         : begin LearnSkill( 1044, 3 );  ShowHTML(HTML_BUFF); end;
      'Empower'              : begin LearnSkill( 1059, 3 );  ShowHTML(HTML_BUFF); end;
      'Wild Magic'           : begin LearnSkill( 1303, 2 );  ShowHTML(HTML_BUFF); end;
      'Resist Shock'         : begin LearnSkill( 1303, 4 );  ShowHTML(HTML_BUFF); end;
      'Agility'              : begin LearnSkill( 1087, 3 );  ShowHTML(HTML_BUFF); end;
      'Decrease Weight'      : begin LearnSkill( 1257, 3 );  ShowHTML(HTML_BUFF); end;
      'Advanced Block'       : begin LearnSkill( 1304, 3 );  ShowHTML(HTML_BUFF); end;
      'Elemental Protection' : begin LearnSkill( 1259, 1 );  ShowHTML(HTML_BUFF); end;
      'Arcane Protection'    : begin LearnSkill( 1354, 1 );  ShowHTML(HTML_BUFF); end;
      'Divine Protection'    : begin LearnSkill( 1353, 1 );  ShowHTML(HTML_BUFF); end;
      'Prophecy of Fire'     : begin LearnSkill( 1356, 1 );  ShowHTML(HTML_BUFF); end;

      { Танцы }
      'Dance of Fire'          : begin LearnSkill(  274, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Light'         : begin LearnSkill(  277, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Inspiration'   : begin LearnSkill(  272, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Mystic'        : begin LearnSkill(  273, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Concentration' : begin LearnSkill(  276, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Warrior'       : begin LearnSkill(  271, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Fury'          : begin LearnSkill(  275, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Earth Guard'   : begin LearnSkill(  209, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Protection'    : begin LearnSkill(  311, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Aqua Guard'    : begin LearnSkill(  307, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Vampire'       : begin LearnSkill(  310, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Medusa'        : begin LearnSkill(  367, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Siren'         : begin LearnSkill(  365, 1 );  ShowHTML(HTML_DANCE); end;

      { Сонги }
      'Song of Warding'        : begin LearnSkill(  267, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Invocation'     : begin LearnSkill(  270, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Wind'           : begin LearnSkill(  268, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Hunter'         : begin LearnSkill(  269, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Life'           : begin LearnSkill(  265, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Earth'          : begin LearnSkill(  264, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Water'          : begin LearnSkill(  266, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Flame Guard'    : begin LearnSkill(  306, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Vitality'       : begin LearnSkill(  304, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Storm Guard'    : begin LearnSkill(  308, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Vengeance'      : begin LearnSkill(  305, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Meditation'     : begin LearnSkill(  363, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Renewal'        : begin LearnSkill(  305, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Champion'       : begin LearnSkill(  364, 1 );  ShowHTML(HTML_DANCE); end;

      { Passive }
      'Armor Mastery'          : begin LearnSkill(  142, 5 ); LearnSkill(  244, 3 ); ShowHTML(HTML_PASSIVE); end;
      'Light Armor Mastery'    :
      begin
         LearnSkill(  227, 50 );
         LearnSkill(  233, 47 );
         LearnSkill(  236, 41 );
         LearnSkill(  252, 45 );
         LearnSkill(  258, 33 );
         ShowHTML(HTML_PASSIVE);
      end;

      'Robe Mastery'    :
      begin
         LearnSkill(  234, 41 );
         LearnSkill(  235, 41 );
         LearnSkill(  251, 45 );
         ShowHTML(HTML_PASSIVE);
      end;

      'Heavy Armor Mastery'    :
      begin
         LearnSkill(  231, 50 );
         LearnSkill(  232, 52 );
         LearnSkill(  253, 43 );
         LearnSkill(  259, 33 );
         ShowHTML(HTML_PASSIVE);
      end;

      'Weapon Mastery'         :
      begin
         LearnSkill(  141, 3 );
         LearnSkill(  249, 42 );
         LearnSkill(  250, 42 );
         ShowHTML(HTML_PASSIVE);
      end;
      'Boost HP'               : begin LearnSkill(  211,  6 ); ShowHTML(HTML_PASSIVE); end;
      'Boost Mana'             : begin LearnSkill(  213,  6 ); ShowHTML(HTML_PASSIVE); end;
      'Fast HP Recovery'       : begin LearnSkill(  212,  8 ); ShowHTML(HTML_PASSIVE); end;
      'Fast Mana Recovery'     : begin LearnSkill(  229,  7 ); ShowHTML(HTML_PASSIVE); end;
      'Anti Magic'             : begin LearnSkill(  146, 45 ); ShowHTML(HTML_PASSIVE); end;
      'Magic Resistance'       : begin LearnSkill(  147,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Quick Recovery'         : begin LearnSkill(  164,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Fast Spell Casting'     : begin LearnSkill(  228,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Critical Chance'        : begin LearnSkill(  228,  3 ); LearnSkill( 4086, 1 ); ShowHTML(HTML_PASSIVE); end;
      'Critical Power'         :
      begin
         LearnSkill(  193,  6 );
         LearnSkill( 4085,  1 );
         ShowHTML(HTML_PASSIVE);
      end;
      'Quick Step'             : begin LearnSkill(  169,  2 ); ShowHTML(HTML_PASSIVE); end;
      'Esprit'                 : begin LearnSkill(  171,  8 ); ShowHTML(HTML_PASSIVE); end;
      'Acrobatic Move'         : begin LearnSkill(  225,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Boost Attack Speed'     : begin LearnSkill(  168,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Boost Evasion'          : begin LearnSkill(  198,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Boost Breath'           : begin LearnSkill(  195,  2 ); ShowHTML(HTML_PASSIVE); end;
      'Final Fortress'         : begin LearnSkill(  291,  3 ); ShowHTML(HTML_PASSIVE); end;

      { Moob Skills }
      'P. Atk. Modifiers'           : begin LearnSkill( 4410, 22 ); ShowHTML(HTML_MOOB); end;
      'M. Atk. Modifiers'           : begin LearnSkill( 4411, 22 ); ShowHTML(HTML_MOOB); end;
      'P. Def. Modifiers'           : begin LearnSkill( 4412, 22 ); ShowHTML(HTML_MOOB); end;
      'M. Def. Modifiers'           : begin LearnSkill( 4413, 22 ); ShowHTML(HTML_MOOB); end;
      'Strong Resistance to P.Atk'  : begin LearnSkill( 4376,  1 ); ShowHTML(HTML_MOOB); end;
      'Resist M.Atk'                : begin LearnSkill( 4116, 10 ); ShowHTML(HTML_MOOB); end;
      'Resist Archery'              : begin LearnSkill( 4071, 10 ); ShowHTML(HTML_MOOB); end;
      'Resist Physical Attack'      : begin LearnSkill( 4084, 10 ); ShowHTML(HTML_MOOB); end;
      'Resist Dagger'               : begin LearnSkill( 4273,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Two-handed Weapons'   : begin LearnSkill( 4428,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Swords'               : begin LearnSkill( 4427,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Dual-Sword Weapons'   : begin LearnSkill( 4426,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Blunt Weapons'        : begin LearnSkill( 4425,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Hand-to-hand Weapons' : begin LearnSkill( 4424,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Mental Derangement'   : begin LearnSkill( 4389,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Paralysis'            : begin LearnSkill( 4338,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Pole Arm'             : begin LearnSkill( 4379,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Sacred Attack'        : begin LearnSkill( 4337,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Dark Attack'          : begin LearnSkill( 4333,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Hold'                 : begin LearnSkill( 4287,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Sleep'                : begin LearnSkill( 4285,  6 ); ShowHTML(HTML_MOOB); end;

      { Epic }
      'Earring of Antharas'         : begin LearnSkill( 3558,  1 ); ShowHTML(HTML_EPIC); end;
      'Earring of Orfen'            : begin LearnSkill( 3560,  1 ); ShowHTML(HTML_EPIC); end;
      'Earring of Zaken'            : begin LearnSkill( 3559,  1 ); ShowHTML(HTML_EPIC); end;
      'Necklace of Valakas'         : begin LearnSkill( 3557,  1 ); ShowHTML(HTML_EPIC); end;
      'Ring of Baium'               : begin LearnSkill( 3561,  1 ); ShowHTML(HTML_EPIC); end;
      'Ring of Core'                : begin LearnSkill( 3563,  1 ); ShowHTML(HTML_EPIC); end;
      'Ring of Queen Ant'           : begin LearnSkill( 3563,  1 ); ShowHTML(HTML_EPIC); end;
      'Frintezza''s Necklace'       : begin LearnSkill( 3604,  1 ); ShowHTML(HTML_EPIC); end;





      { Other }
      'Party Recall'                : begin LearnSkill( 1255, 2 ); ShowHTML(HTML_MOOB); end;
      'Return'                      : begin LearnSkill( 1050, 2 ); ShowHTML(HTML_MOOB); end;
      'Summon Friend'               : begin LearnSkill( 1403, 1 ); ShowHTML(HTML_MOOB); end;
      'Resurrection'                : begin LearnSkill( 1016, 9 ); ShowHTML(HTML_MOOB); end;
      'Dash'                        : begin LearnSkill(    4, 2 ); ShowHTML(HTML_MOOB); end;

      end;
  end;
end.
НЕ ПРЕДЛОГАТЬ. он работает только на кривых явах ибо пытается сразу выучить макс. левл скила. а мне нужно просто автоматизировать учение скилов.

Последний раз редактировалось lSiml; 07.05.2010 в 16:45.
  Ответить с цитированием
Старый 09.05.2010, 14:36   #2
Заблокирован
 Разведчик
Аватар для SPARTACUS
 
SPARTACUS на правильном пути
Регистрация: 31.03.2010
Сообщений: 7
Популярность: 24
Сказал(а) спасибо: 28
Поблагодарили 7 раз(а) в 4 сообщениях
 
По умолчанию Re: Ищу скрипт.

Цитата:
Сообщение от lSimlПосмотреть сообщение
Ищу скрипт на автоматическое изучение скилов. К примеру включил скрипт на 1 левл выучил скил нажал на какоето соц. действие а скрипт сам дотачивает до макс. левла.

скрипт:
Код:
// Скрипт помогающий учить скилы, учится сразу максимальный уровень скила.
// Чтобы использовать скрипт, начните диалог с НПЦ у которого учите скилы и
// введите в ПАЧИ чат букву s
// Автор: TechnoWiz@rd
// Версия: 0.1

var
Bypass: String;
ObjectID, ActionID, Status: Integer;

const
HTML='<html><body><center>'+
'<img src="L2UI_CH3.herotower_deco width=256 height=32>'+
'<font color="LEVEL">Меню изучения скилов</font>'+
'<font color="LEVEL">Автор: TechnoWiz@rd</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'<button value="Buffs" action="bypass -h buf" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Dance / Song" action="bypass -h dance" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Пасивки" action="bypass -h passive" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Скилы мобов" action="bypass -h moob" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Скилы эпик бижи" action="bypass -h epic" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'<button value="Другие скилы" action="bypass -h other" width=100 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_BUFF='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Бафы:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h WW">Wind Walk</a>'+
'<a action="bypass -h Shield">Shield</a>'+
'<a action="bypass -h Might">Might</a>'+
'<a action="bypass -h Bless Shield">Bless Shield</a>'+
'<a action="bypass -h Death Whisper">Death Whisper</a>'+
'<a action="bypass -h Guidance">Guidance</a>'+
'<a action="bypass -h Mental Shield">Mental Shield</a>'+
'<a action="bypass -h Bless the Body">Bless the Body</a>'+
'<a action="bypass -h Bless the Soul">Bless the Soul</a>'+
'<a action="bypass -h Concentration">Concentration</a>'+
'<a action="bypass -h Focus">Focus</a>'+
'<a action="bypass -h Haste">Haste</a>'+
'<a action="bypass -h Magic Barrier">Magic Barrier</a>'+
'<a action="bypass -h Acumen">Acumen</a>'+
'<a action="bypass -h Berserker Spirit">Berserker Spirit</a>'+
'<a action="bypass -h Kiss of Eva">Kiss of Eva</a>'+
'<a action="bypass -h Regeneration">Regeneration</a>'+
'<a action="bypass -h Empower">Empower</a>'+
'<a action="bypass -h Wild Magic">Wild Magic</a>'+
'<a action="bypass -h Resist Shock">Resist Shock</a>'+
'<a action="bypass -h Agility">Agility</a>'+
'<a action="bypass -h Decrease Weight">Decrease Weight</a>'+
'<a action="bypass -h Advanced Block">Advanced Block</a>'+
'<a action="bypass -h Elemental Protection">Elemental Protection</a>'+
'<a action="bypass -h Arcane Protection">Arcane Protection</a>'+
'<a action="bypass -h Divine Protection">Divine Protection</a>'+
'<a action="bypass -h Prophecy of Fire">Prophecy of Fire</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<br1>'+
'</center></body></html>';

const
HTML_DANCE='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Танцы / Сонги:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<font color="LEVEL">[ Танцы ]</font>'+
'<a action="bypass -h Dance of Fire">Dance of Fire</a>'+
'<a action="bypass -h Dance of Light">Dance of Light</a>'+
'<a action="bypass -h Dance of Inspiration">Dance of Inspiration</a>'+
'<a action="bypass -h Dance of Mystic">Dance of Mystic</a>'+
'<a action="bypass -h Dance of Concentration">Dance of Concentration</a>'+
'<a action="bypass -h Dance of Warrior">Dance of Warrior</a>'+
'<a action="bypass -h Dance of Fury">Dance of Fury</a>'+
'<a action="bypass -h Dance of Earth Guard">Dance of Earth Guard</a>'+
'<a action="bypass -h Dance of Protection">Dance of Protection</a>'+
'<a action="bypass -h Dance of Aqua Guard">Dance of Aqua Guard</a>'+
'<a action="bypass -h Dance of Vampire">Dance of Vampire</a>'+
'<a action="bypass -h Dance of Medusa">Dance of Medusa</a>'+
'<a action="bypass -h Dance of Siren">Dance of Siren</a>'+
'<font color="LEVEL">[ Сонги ]</font>'+
'<a action="bypass -h Song of Warding">Song of Warding</a>'+
'<a action="bypass -h Song of Invocation">Song of Invocation</a>'+
'<a action="bypass -h Song of Wind">Song of Wind</a>'+
'<a action="bypass -h Song of Hunter">Song of Hunter</a>'+
'<a action="bypass -h Song of Life">Song of Life</a>'+
'<a action="bypass -h Song of Earth">Song of Earth</a>'+
'<a action="bypass -h Song of Water">Song of Water</a>'+
'<a action="bypass -h Song of Flame Guard">Song of Flame Guard</a>'+
'<a action="bypass -h Song of Vitality">Song of Vitality</a>'+
'<a action="bypass -h Song of Storm Guard">Song of Storm Guard</a>'+
'<a action="bypass -h Song of Vengeance">Song of Vengeance</a>'+
'<a action="bypass -h Song of Meditation">Song of Meditation</a>'+
'<a action="bypass -h Song of Renewal">Song of Renewal</a>'+
'<a action="bypass -h Song of Champion">Song of Champion</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_PASSIVE='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Пасивные скилы:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h Armor Mastery">Armor Mastery</a>'+
'<a action="bypass -h Robe Mastery">Robe Mastery</a>'+
'<a action="bypass -h Light Armor Mastery">Light Armor Mastery</a>'+
'<a action="bypass -h Heavy Armor Mastery">Heavy Armor Mastery</a>'+
'<a action="bypass -h Weapon Mastery">Weapon Mastery</a>'+
'<a action="bypass -h Boost HP">Boost HP</a>'+
'<a action="bypass -h Boost Mana">Boost Mana</a>'+
'<a action="bypass -h Fast HP Recovery">Fast HP Recovery</a>'+
'<a action="bypass -h Fast Mana Recovery">Fast Mana Recovery</a>'+
'<a action="bypass -h Anti Magic">Anti Magic</a>'+
'<a action="bypass -h Magic Resistance">Magic Resistance</a>'+
'<a action="bypass -h Quick Recovery">Quick Recovery</a>'+
'<a action="bypass -h Fast Spell Casting">Fast Spell Casting</a>'+
'<a action="bypass -h Critical Chance">Critical Chance</a>'+
'<a action="bypass -h Critical Power">Critical Power</a>'+
'<a action="bypass -h Quick Step">Quick Step</a>'+
'<a action="bypass -h Esprit">Esprit</a>'+
'<a action="bypass -h Acrobatic Move">Acrobatic Move</a>'+
'<a action="bypass -h Boost Attack Speed">Boost Attack Speed</a>'+
'<a action="bypass -h Boost Evasion">Boost Evasion</a>'+
'<a action="bypass -h Boost Breath">Boost Breath</a>'+
'<a action="bypass -h Final Fortress">Final Fortress</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_MOOB='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Скилы мобов:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h P. Atk. Modifiers">P. Atk. Modifiers</a>'+
'<a action="bypass -h M. Atk. Modifiers">M. Atk. Modifiers</a>'+
'<a action="bypass -h P. Def. Modifiers">P. Def. Modifiers</a>'+
'<a action="bypass -h M. Def. Modifiers">M. Def. Modifiers</a>'+
'<a action="bypass -h Strong Resistance to P.Atk">Strong Resistance to P.Atk</a>'+
'<a action="bypass -h Resist M.Atk">Resist M.Atk</a>'+
'<a action="bypass -h Resist Archery">Resist Archery</a>'+
'<a action="bypass -h Resist Physical Attack">Resist Physical Attack</a>'+
'<a action="bypass -h Resist Dagger">Resist Dagger</a>'+
'<a action="bypass -h Resist Two-handed Weapons">Resist Two-handed Weapons</a>'+
'<a action="bypass -h Resist Swords">Resist Swords</a>'+
'<a action="bypass -h Resist Dual-Sword Weapons">Resist Dual-Sword Weapons</a>'+
'<a action="bypass -h Resist Blunt Weapons">Resist Blunt Weapons</a>'+
'<a action="bypass -h Resist Hand-to-hand Weapons">Resist Hand-to-hand Weapons</a>'+
'<a action="bypass -h Resist Mental Derangement">Resist Mental Derangement</a>'+
'<a action="bypass -h Resist Paralysis">Resist Paralysis</a>'+
'<a action="bypass -h Resist Pole Arm">Resist Pole Arm</a>'+
'<a action="bypass -h Resist Sacred Attack">Resist Sacred Attack</a>'+
'<a action="bypass -h Resist Dark Attack">Resist Dark Attack</a>'+
'<a action="bypass -h Resist Hold">Resist Hold</a>'+
'<a action="bypass -h Resist Sleep">Resist Sleep</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_EPIC='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Скилы эпик бижи:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h Earring of Antharas">Earring of Antharas</a>'+
'<a action="bypass -h Earring of Orfen">Earring of Orfen</a>'+
'<a action="bypass -h Earring of Zaken">Earring of Zaken</a>'+
'<a action="bypass -h Necklace of Valakas">Necklace of Valakas</a>'+
'<a action="bypass -h Ring of Baium">Ring of Baium</a>'+
'<a action="bypass -h Ring of Core">Ring of Core</a>'+
'<a action="bypass -h Ring of Queen Ant">Ring of Queen Ant</a>'+
'<a action="bypass -h Frintezza''s Necklace">Frintezza''s Necklace</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

const
HTML_OTHER='<html><body><center>'+
'[img]L2UI_CH3.herotower_deco[/img]'+
'<font color="LEVEL">Другие скилы:</font>'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]<td>'+
'<a action="bypass -h Party Recall">Party Recall</a>'+
'<a action="bypass -h Return">Return</a>'+
'<a action="bypass -h Resurrection">Resurrection</a>'+
'<a action="bypass -h Summon Friend">Summon Friend</a>'+
'<a action="bypass -h Dash">Dash</a>'+
'<button value="Back" action="bypass -h main" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">'+
'[img]L2UI.SquareWhite[/img]'+
'[img]L2UI.SquareBlank[/img]'+
'</center></body></html>';

Procedure ShowHTML( _html : string );
begin
   buf:=#$0F;
   WriteD(5);
   WriteS(_HTML);
   SendToClient;
end;

Procedure LearnSkill( skillId : integer; level : integer );
begin
  buf:=#$6C;
  WriteD(skillId);
  WriteD(level);
  WriteD(0);
  SendToServer;
  delay(100);
end;

begin
  if FromClient and (pck=#$38#$73#$00#$00#$00#$03#$00#$00#$00) then
    begin
          ShowHTML(HTML);
    end;

  if FromClient and (pck[1]=#$21) then
  begin
      Bypass:=ReadS(2);
      case Bypass of
      'main'    : ShowHTML(HTML);
      'buf'     : ShowHTML(HTML_BUFF);
      'dance'   : ShowHTML(HTML_DANCE);
      'passive' : ShowHTML(HTML_PASSIVE);
      'moob'    : ShowHTML(HTML_MOOB);
      'epic'    : ShowHTML(HTML_EPIC);
      'other'   : ShowHTML(HTML_OTHER);

      { Бафы }
      'WW'                   : begin LearnSkill( 1204, 2 );  ShowHTML(HTML_BUFF); end;
      'Shield'               : begin LearnSkill( 1040, 3 );  ShowHTML(HTML_BUFF); end;
      'Might'                : begin LearnSkill( 1068, 3 );  ShowHTML(HTML_BUFF); end;
      'Bless Shield'         : begin LearnSkill( 1243, 3 );  ShowHTML(HTML_BUFF); end;
      'Death Whisper'        : begin LearnSkill( 1242, 3 );  ShowHTML(HTML_BUFF); end;
      'Guidance'             : begin LearnSkill( 1240, 3 );  ShowHTML(HTML_BUFF); end;
      'Mental Shield'        : begin LearnSkill( 1035, 4 );  ShowHTML(HTML_BUFF); end;
      'Bless the Body'       : begin LearnSkill( 1045, 6 );  ShowHTML(HTML_BUFF); end;
      'Bless the Soul'       : begin LearnSkill( 1048, 6 );  ShowHTML(HTML_BUFF); end;
      'Concentration'        : begin LearnSkill( 1048, 6 );  ShowHTML(HTML_BUFF); end;
      'Focus'                : begin LearnSkill( 1077, 3 );  ShowHTML(HTML_BUFF); end;
      'Haste'                : begin LearnSkill( 1086, 2 );  ShowHTML(HTML_BUFF); end;
      'Magic Barrier'        : begin LearnSkill( 1036, 2 );  ShowHTML(HTML_BUFF); end;
      'Acumen'               : begin LearnSkill( 1085, 3 );  ShowHTML(HTML_BUFF); end;
      'Berserker Spirit'     : begin LearnSkill( 1062, 2 );  ShowHTML(HTML_BUFF); end;
      'Kiss of Eva'          : begin LearnSkill( 1073, 2 );  ShowHTML(HTML_BUFF); end;
      'Regeneration'         : begin LearnSkill( 1044, 3 );  ShowHTML(HTML_BUFF); end;
      'Empower'              : begin LearnSkill( 1059, 3 );  ShowHTML(HTML_BUFF); end;
      'Wild Magic'           : begin LearnSkill( 1303, 2 );  ShowHTML(HTML_BUFF); end;
      'Resist Shock'         : begin LearnSkill( 1303, 4 );  ShowHTML(HTML_BUFF); end;
      'Agility'              : begin LearnSkill( 1087, 3 );  ShowHTML(HTML_BUFF); end;
      'Decrease Weight'      : begin LearnSkill( 1257, 3 );  ShowHTML(HTML_BUFF); end;
      'Advanced Block'       : begin LearnSkill( 1304, 3 );  ShowHTML(HTML_BUFF); end;
      'Elemental Protection' : begin LearnSkill( 1259, 1 );  ShowHTML(HTML_BUFF); end;
      'Arcane Protection'    : begin LearnSkill( 1354, 1 );  ShowHTML(HTML_BUFF); end;
      'Divine Protection'    : begin LearnSkill( 1353, 1 );  ShowHTML(HTML_BUFF); end;
      'Prophecy of Fire'     : begin LearnSkill( 1356, 1 );  ShowHTML(HTML_BUFF); end;

      { Танцы }
      'Dance of Fire'          : begin LearnSkill(  274, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Light'         : begin LearnSkill(  277, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Inspiration'   : begin LearnSkill(  272, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Mystic'        : begin LearnSkill(  273, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Concentration' : begin LearnSkill(  276, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Warrior'       : begin LearnSkill(  271, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Fury'          : begin LearnSkill(  275, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Earth Guard'   : begin LearnSkill(  209, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Protection'    : begin LearnSkill(  311, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Aqua Guard'    : begin LearnSkill(  307, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Vampire'       : begin LearnSkill(  310, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Medusa'        : begin LearnSkill(  367, 1 );  ShowHTML(HTML_DANCE); end;
      'Dance of Siren'         : begin LearnSkill(  365, 1 );  ShowHTML(HTML_DANCE); end;

      { Сонги }
      'Song of Warding'        : begin LearnSkill(  267, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Invocation'     : begin LearnSkill(  270, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Wind'           : begin LearnSkill(  268, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Hunter'         : begin LearnSkill(  269, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Life'           : begin LearnSkill(  265, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Earth'          : begin LearnSkill(  264, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Water'          : begin LearnSkill(  266, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Flame Guard'    : begin LearnSkill(  306, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Vitality'       : begin LearnSkill(  304, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Storm Guard'    : begin LearnSkill(  308, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Vengeance'      : begin LearnSkill(  305, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Meditation'     : begin LearnSkill(  363, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Renewal'        : begin LearnSkill(  305, 1 );  ShowHTML(HTML_DANCE); end;
      'Song of Champion'       : begin LearnSkill(  364, 1 );  ShowHTML(HTML_DANCE); end;

      { Passive }
      'Armor Mastery'          : begin LearnSkill(  142, 5 ); LearnSkill(  244, 3 ); ShowHTML(HTML_PASSIVE); end;
      'Light Armor Mastery'    :
      begin
         LearnSkill(  227, 50 );
         LearnSkill(  233, 47 );
         LearnSkill(  236, 41 );
         LearnSkill(  252, 45 );
         LearnSkill(  258, 33 );
         ShowHTML(HTML_PASSIVE);
      end;

      'Robe Mastery'    :
      begin
         LearnSkill(  234, 41 );
         LearnSkill(  235, 41 );
         LearnSkill(  251, 45 );
         ShowHTML(HTML_PASSIVE);
      end;

      'Heavy Armor Mastery'    :
      begin
         LearnSkill(  231, 50 );
         LearnSkill(  232, 52 );
         LearnSkill(  253, 43 );
         LearnSkill(  259, 33 );
         ShowHTML(HTML_PASSIVE);
      end;

      'Weapon Mastery'         :
      begin
         LearnSkill(  141, 3 );
         LearnSkill(  249, 42 );
         LearnSkill(  250, 42 );
         ShowHTML(HTML_PASSIVE);
      end;
      'Boost HP'               : begin LearnSkill(  211,  6 ); ShowHTML(HTML_PASSIVE); end;
      'Boost Mana'             : begin LearnSkill(  213,  6 ); ShowHTML(HTML_PASSIVE); end;
      'Fast HP Recovery'       : begin LearnSkill(  212,  8 ); ShowHTML(HTML_PASSIVE); end;
      'Fast Mana Recovery'     : begin LearnSkill(  229,  7 ); ShowHTML(HTML_PASSIVE); end;
      'Anti Magic'             : begin LearnSkill(  146, 45 ); ShowHTML(HTML_PASSIVE); end;
      'Magic Resistance'       : begin LearnSkill(  147,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Quick Recovery'         : begin LearnSkill(  164,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Fast Spell Casting'     : begin LearnSkill(  228,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Critical Chance'        : begin LearnSkill(  228,  3 ); LearnSkill( 4086, 1 ); ShowHTML(HTML_PASSIVE); end;
      'Critical Power'         :
      begin
         LearnSkill(  193,  6 );
         LearnSkill( 4085,  1 );
         ShowHTML(HTML_PASSIVE);
      end;
      'Quick Step'             : begin LearnSkill(  169,  2 ); ShowHTML(HTML_PASSIVE); end;
      'Esprit'                 : begin LearnSkill(  171,  8 ); ShowHTML(HTML_PASSIVE); end;
      'Acrobatic Move'         : begin LearnSkill(  225,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Boost Attack Speed'     : begin LearnSkill(  168,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Boost Evasion'          : begin LearnSkill(  198,  3 ); ShowHTML(HTML_PASSIVE); end;
      'Boost Breath'           : begin LearnSkill(  195,  2 ); ShowHTML(HTML_PASSIVE); end;
      'Final Fortress'         : begin LearnSkill(  291,  3 ); ShowHTML(HTML_PASSIVE); end;

      { Moob Skills }
      'P. Atk. Modifiers'           : begin LearnSkill( 4410, 22 ); ShowHTML(HTML_MOOB); end;
      'M. Atk. Modifiers'           : begin LearnSkill( 4411, 22 ); ShowHTML(HTML_MOOB); end;
      'P. Def. Modifiers'           : begin LearnSkill( 4412, 22 ); ShowHTML(HTML_MOOB); end;
      'M. Def. Modifiers'           : begin LearnSkill( 4413, 22 ); ShowHTML(HTML_MOOB); end;
      'Strong Resistance to P.Atk'  : begin LearnSkill( 4376,  1 ); ShowHTML(HTML_MOOB); end;
      'Resist M.Atk'                : begin LearnSkill( 4116, 10 ); ShowHTML(HTML_MOOB); end;
      'Resist Archery'              : begin LearnSkill( 4071, 10 ); ShowHTML(HTML_MOOB); end;
      'Resist Physical Attack'      : begin LearnSkill( 4084, 10 ); ShowHTML(HTML_MOOB); end;
      'Resist Dagger'               : begin LearnSkill( 4273,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Two-handed Weapons'   : begin LearnSkill( 4428,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Swords'               : begin LearnSkill( 4427,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Dual-Sword Weapons'   : begin LearnSkill( 4426,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Blunt Weapons'        : begin LearnSkill( 4425,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Hand-to-hand Weapons' : begin LearnSkill( 4424,  5 ); ShowHTML(HTML_MOOB); end;
      'Resist Mental Derangement'   : begin LearnSkill( 4389,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Paralysis'            : begin LearnSkill( 4338,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Pole Arm'             : begin LearnSkill( 4379,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Sacred Attack'        : begin LearnSkill( 4337,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Dark Attack'          : begin LearnSkill( 4333,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Hold'                 : begin LearnSkill( 4287,  6 ); ShowHTML(HTML_MOOB); end;
      'Resist Sleep'                : begin LearnSkill( 4285,  6 ); ShowHTML(HTML_MOOB); end;

      { Epic }
      'Earring of Antharas'         : begin LearnSkill( 3558,  1 ); ShowHTML(HTML_EPIC); end;
      'Earring of Orfen'            : begin LearnSkill( 3560,  1 ); ShowHTML(HTML_EPIC); end;
      'Earring of Zaken'            : begin LearnSkill( 3559,  1 ); ShowHTML(HTML_EPIC); end;
      'Necklace of Valakas'         : begin LearnSkill( 3557,  1 ); ShowHTML(HTML_EPIC); end;
      'Ring of Baium'               : begin LearnSkill( 3561,  1 ); ShowHTML(HTML_EPIC); end;
      'Ring of Core'                : begin LearnSkill( 3563,  1 ); ShowHTML(HTML_EPIC); end;
      'Ring of Queen Ant'           : begin LearnSkill( 3563,  1 ); ShowHTML(HTML_EPIC); end;
      'Frintezza''s Necklace'       : begin LearnSkill( 3604,  1 ); ShowHTML(HTML_EPIC); end;





      { Other }
      'Party Recall'                : begin LearnSkill( 1255, 2 ); ShowHTML(HTML_MOOB); end;
      'Return'                      : begin LearnSkill( 1050, 2 ); ShowHTML(HTML_MOOB); end;
      'Summon Friend'               : begin LearnSkill( 1403, 1 ); ShowHTML(HTML_MOOB); end;
      'Resurrection'                : begin LearnSkill( 1016, 9 ); ShowHTML(HTML_MOOB); end;
      'Dash'                        : begin LearnSkill(    4, 2 ); ShowHTML(HTML_MOOB); end;

      end;
  end;
end.
НЕ ПРЕДЛОГАТЬ. он работает только на кривых явах ибо пытается сразу выучить макс. левл скила. а мне нужно просто автоматизировать учение скилов.


Для каких хроник нужен скрипт?
  Ответить с цитированием
Старый 09.05.2010, 18:59   #3
Заблокирован
 Сержант
Аватар для lSiml
 
lSiml скоро будет известенlSiml скоро будет известенlSiml скоро будет известенlSiml скоро будет известенlSiml скоро будет известен
Регистрация: 04.12.2009
Сообщений: 131
Популярность: 466
Сказал(а) спасибо: 144
Поблагодарили 176 раз(а) в 94 сообщениях
Отправить сообщение для lSiml с помощью ICQ
 
По умолчанию

Цитата:
Сообщение от SPARTACUSПосмотреть сообщение
Для каких хроник нужен скрипт?

интерлюд




И для гц если можно!

Последний раз редактировалось ATJIaHTuK; 23.06.2010 в 14:17.
  Ответить с цитированием
Старый 28.04.2016, 10:07   #4
 Разведчик
Аватар для ХОРВЕСТР
 
ХОРВЕСТР никому не известный тип
Регистрация: 26.04.2016
Сообщений: 1
Популярность: 10
Сказал(а) спасибо: 0
Поблагодарили 0 раз(а) в 0 сообщениях
 
По умолчанию Re: Ищу скрипт.

Вот код учит все скилы что есть.
Включаете его дополнительным потоком к прокачке либо к прохождению профессии и он будет изучать все скилы которые будут появляться.

Цитата:
var
i:integer;
begin with Engine,User do begin
while 1<>2 do begin
for i:=1 to 15000 do
while LearnSkill(i) do LearnSkill(i);
end;
end;

end.

  Ответить с цитированием
Ответ


Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Вкл.
[IMG] код Вкл.
HTML код Выкл.

Быстрый переход

Похожие темы
Тема Автор Раздел Ответов Последнее сообщение
[Помогите!] Скрипт Федя Общение и обсуждение, архив Lineage 2 0 23.01.2010 21:52
до скрипт для cs 1.6 malekyla Общение и обсуждение Counter-Strike 1 30.12.2009 18:47
Ищу Скрипт на Веб olegikus Вопросы и ответы, обсуждения 2 14.11.2009 19:29

Заявление об ответственности / Список мошенников

Часовой пояс GMT +4, время: 03:28.

Пишите нам: [email protected]
Copyright © 2024 vBulletin Solutions, Inc.
Translate: zCarot. Webdesign by DevArt (Fox)
G-gaMe! Team production | Since 2008
Hosted by GShost.net