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Скрипт на заточку

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Скрипты и перехват пакетов

- Скрипты и перехват пакетов

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Старый 04.07.2014, 23:35   #1
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По умолчанию Скрипт на заточку

Здравствуйте

Так как этот скрипт на данном форуме не нашёл, решил поделиться, ведь уже юзал на трёх серверах с защитой и не палили =D

Для этого использовалась программа l2net и скрипт писал не я.

Вот и сам скрипт, довольно таки простой для использования и не палевный благодаря рандомному времени повтора... удачи =)

Код:
INCLUDE StdLib\inventory.l2c
// ===================================================================================================================

// START OF EDITING PART (YOU SHOULD CHANGE THE SETTINGS FROM BELOW TO YOUR NEEDS)
// ===================================================================================================================
DEFINE_GLOBAL STRING item_name "Archangel Sword {PvP}"        // Here you need to change with what item you want to enchant
DEFINE_GLOBAL STRING normal_enchant_name "Scroll: Enchant Weapon (S-Grade)"        // The exact name of your normal enchant scroll
DEFINE_GLOBAL STRING blessed_enchant_name "Blessed Scroll: Enchant Weapon (S-Grade)"        // The exact name of you blessed enchant scroll(only for blessed enchants)

DEFINE_GLOBAL INT type_of_enchanting 2    // The method of enchanting you want set from 1-7 (see below):
         // 1 - Normal enchant each One by One;
         // 2 - Normal enchant each One to Top;
         // 3 - Blessed enchant only one item;
         // 4 - Blessed enchant each One to Top;
         // 5 - Blessed enchant each One by One an keep the highest;
         // 6 - Normal enchant each One by One and stop to Top;
         // 7 - Blessed enchant each One by One and stop to Top;
                                 
DEFINE_GLOBAL INT keep_items_num 3        // How meny items you want to keep when enchanting One by One (for One by One enchanting + blessed)

DEFINE_GLOBAL INT enchant_to_top 14        // The top level witch enchantig should stop at (for One to Top enchanting + blessed)

DEFINE_GLOBAL INT enchant_safe 6        // Safe enchant level on witch normal anchant stop and continues with blessed (for Blessed enchanting)

DEFINE_GLOBAL INT min_little_delay 205        // min_little_delay should be always lower than max_little_delay - these two are for random delay between the values.
DEFINE_GLOBAL INT max_little_delay 327        // max_little_delay should be always higher than main_little_delay - this two will add some delay so carefull what you set.
// ===================================================================================================================
// END OF EDITING PART (DON'T CHANGE NOTHING FROM BELOW)
// ===================================================================================================================
//
// AIO Auto Enchant v1.2 - have 7 methods of enchanting and is safe for auto kick
//                                                                   (don't cancel the enchant window when ingame)
// Fully working with L2NET v370 and on L2J Gracia Final (ct2.3) servers.
//
// special thanks to: slothmo, mpj123, rocket666, easy2k4, trixy and everybody working for l2net project
// made by iosc
// ===================================================================================================================
// ===================================================================================================================

DEFINE_GLOBAL INT min_delay 2118
DEFINE_GLOBAL INT max_delay 2533
DEFINE_GLOBAL INT rand_delay 0
DEFINE_GLOBAL INT some_loop 0
DEFINE_GLOBAL INT item_uid 0
DEFINE_GLOBAL INT enchant_result 9999
DEFINE_GLOBAL INT n_scroll_id 0
DEFINE_GLOBAL INT b_scroll_id 0
DEFINE_GLOBAL INT n_scrolls_count 0
DEFINE_GLOBAL INT b_scrolls_count 0
DEFINE_GLOBAL Inventory n_enchant_scroll 0
DEFINE_GLOBAL Inventory b_enchant_scroll 0
DEFINE_GLOBAL ARRAYLIST full_inventory 0

ITEM_GET_ID n_scroll_id "<normal_enchant_name>"
ITEM_GET_ID b_scroll_id "<blessed_enchant_name>"

GET_INVENTORY full_inventory
PRINT_TEXT "10 seconds ========================"
PRINT_TEXT "== AIO Auto Enchant Script v1.1"
PRINT_TEXT "================================"
SLEEP 1000
//SLEEP "<little_delay>"
ITEM_COUNT n_scrolls_count "<n_scroll_id>"
ITEM_COUNT b_scrolls_count "<b_scroll_id>"

FOREACH x Inventory full_inventory
   IF full_inventory.x.name == normal_enchant_name
      n_enchant_scroll = full_inventory.x
   ENDIF
   IF full_inventory.x.name == blessed_enchant_name
      b_enchant_scroll = full_inventory.x
   ENDIF
NEXTEACH

IF n_scrolls_count == ONE
   PRINT_TEXT "You don't have <normal_enchant_name>"
   JUMP_TO_LABEL THE_END
ENDIF

SWITCH type_of_enchanting
   CASE #i3
   CASE #i4
   CASE #i5
   CASE #i7
      IF b_scrolls_count == ONE
         PRINT_TEXT "You don't have <blessed_enchant_name>"
         JUMP_TO_LABEL THE_END
      ENDIF
      BREAK 1
   DEFAULT
      BREAK 1
ENDSWITCH

SWITCH type_of_enchanting
   CASE #i1
      PRINT_TEXT "== "
      PRINT_TEXT "== You chosed the One by One method"
      PRINT_TEXT "== Enchanting: <item_name>"
      PRINT_TEXT "== Keeping: <keep_items_num>"
      PRINT_TEXT "== "
      PRINT_TEXT "9 seconds ========================="
      SLEEP 9000
      CALL EnchantEachOnebyOne
      BREAK 1
   CASE #i2
      PRINT_TEXT "== "
      PRINT_TEXT "== You chosed the One to Top method"
      PRINT_TEXT "== Enchanting: <item_name>"
      PRINT_TEXT "== Enchant till: +<enchant_to_top>"
      PRINT_TEXT "== "
      PRINT_TEXT "9 seconds ========================="
      SLEEP 9000
      CALL EnchantEachOnetoTop
      BREAK 1
   CASE #i3
      PRINT_TEXT "== "
      PRINT_TEXT "== You chosed Blessed Enchant one item"
      PRINT_TEXT "== Enchanting: <item_name>"
      PRINT_TEXT "== Enchant till: +<enchant_to_top>"
      PRINT_TEXT "== Safe enchant is set to: +<enchant_safe>"
      PRINT_TEXT "== "
      PRINT_TEXT "9 seconds ========================="
      SLEEP 9000
      CALL BlessedEnchantOne
      BREAK 1
   CASE #i4
      PRINT_TEXT "== "
      PRINT_TEXT "== You chosed Blessed Enchant each One to Top"
      PRINT_TEXT "== Enchanting: <item_name>"
      PRINT_TEXT "== Enchant till: +<enchant_to_top>"
      PRINT_TEXT "== Safe enchant is set to: +<enchant_safe>"
      PRINT_TEXT "== "
      PRINT_TEXT "9 seconds ========================="
      SLEEP 9000
      CALL EnchantEachOnetoTop
      BREAK 1
   CASE #i5
      PRINT_TEXT "== "
      PRINT_TEXT "== You chosed Blessed Enchant each One by One"
      PRINT_TEXT "== Enchanting: <item_name>"
      PRINT_TEXT "== Keep enchanted: <keep_items_num>"
      PRINT_TEXT "== Safe enchant is set to: +<enchant_safe>"
      PRINT_TEXT "== "
      PRINT_TEXT "9 seconds ========================="
      SLEEP 9000
      CALL EnchantEachOnebyOne
      BREAK 1
   CASE #i6
      PRINT_TEXT "== "
      PRINT_TEXT "== You chosed each One by One and stop to Top"
      PRINT_TEXT "== Enchanting: <item_name>"
      PRINT_TEXT "== Keep - <keep_items_num> - items or stop to +<enchant_to_top>"
      PRINT_TEXT "== "
      PRINT_TEXT "9 seconds ========================="
      SLEEP 9000
      CALL EnchantEachOnebyOne
      BREAK 1
   CASE #i7
      PRINT_TEXT "== "
      PRINT_TEXT "== You chosed Blessed - One by One and stop to Top"
      PRINT_TEXT "== Enchanting: <item_name>"
      PRINT_TEXT "== Enchant till: +<enchant_to_top>"
      PRINT_TEXT "== "
      PRINT_TEXT "9 seconds ========================="
      SLEEP 9000
      CALL EnchantEachOnebyOne
      BREAK 1
   DEFAULT
      PRINT_TEXT "Bad option chosen at Type of Enchant"
ENDSWITCH


LABEL THE_END
GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>"
SLEEP "<rand_delay>"
full_inventory.clear
GET_INVENTORY full_inventory
GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>"
SLEEP "<rand_delay>"

PRINT_TEXT "==============================="
PRINT_TEXT "== Thanks for using AIO Auto Enchant Script =="
PRINT_TEXT "==============================="
FOREACH x Inventory full_inventory
   IF full_inventory.x.name == item_name
      PRINT_TEXT "==  <item_name> +<full_inventory>"
   ENDIF
NEXTEACH
PRINT_TEXT "=======================iosc======"


END_SCRIPT



FUNCTION EnchantEachOnebyOne

   DEFINE ARRAYLIST current_items 0
   
   DEFINE INT total_items 0
   DEFINE INT enchanting_level 0
   DEFINE INT lag_flag1 0
   DEFINE INT lag_flag2 0
   DEFINE INT lag_flag6 0
   DEFINE INT bless_start 0
   LABEL A_FLAGS
   
   current_items.clear
   full_inventory.clear
   GET_INVENTORY full_inventory
   GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>"
   SLEEP "<rand_delay>"
   
   enchanting_level = #i65535
   total_items = ZERO
   ITEM_COUNT n_scrolls_count "<n_scroll_id>"
   ITEM_COUNT b_scrolls_count "<b_scroll_id>"

   IF ( type_of_enchanting == #i5 ) && ( bless_start == ONE )
      FOREACH x Inventory full_inventory
         IF ( full_inventory.x.name == item_name ) && ( full_inventory.x.enchant > ZERO )
            total_items = total_items + ONE
            IF  full_inventory.x.enchant < enchanting_level
               enchanting_level = full_inventory.x.enchant
            ENDIF
         ENDIF
      NEXTEACH
   ELSE
      IF type_of_enchanting == #i6
         FOREACH x Inventory full_inventory
            IF full_inventory.x.name == item_name
               total_items = total_items + ONE
               IF (full_inventory.x.enchant < enchanting_level) && ( full_inventory.x.enchant < enchant_to_top )
                  enchanting_level = full_inventory.x.enchant
               ENDIF
            ENDIF
         NEXTEACH
      ELSE
         IF type_of_enchanting == #i7
            FOREACH x Inventory full_inventory
               IF full_inventory.x.name == item_name
                  IF ( full_inventory.x.enchant < enchanting_level ) && ( full_inventory.x.enchant < enchant_to_top )
                     enchanting_level = full_inventory.x.enchant
                  ENDIF
               ENDIF
            NEXTEACH
         ELSE
            FOREACH x Inventory full_inventory
               IF full_inventory.x.name == item_name
                  total_items = total_items + ONE
                  IF full_inventory.x.enchant < enchanting_level
                     enchanting_level = full_inventory.x.enchant
                  ENDIF
               ENDIF
            NEXTEACH
         ENDIF
      ENDIF
   ENDIF
   FOREACH x Inventory full_inventory
      IF full_inventory.x.name == item_name
         IF full_inventory.x.enchant == enchanting_level
            current_items.ADD full_inventory.x.id
         ENDIF
      ENDIF
   NEXTEACH
   
   IF current_items.count == ZERO
      lag_flag1 = lag_flag1 + ONE
      IF lag_flag1 == #i3
         PRINT_TEXT "No more items to echant."
         JUMP_TO_LABEL THE_END
      ENDIF
      JUMP_TO_LABEL A_FLAGS
      lag_flag1 = ZERO
   ENDIF

   FOREACH y INT current_items
      IF type_of_enchanting != #i7
         IF total_items <= keep_items_num
            lag_flag1 = lag_flag1 + ONE
            IF lag_flag1 == #i3
               PRINT_TEXT "We are done here. Your items number is <total_items>"
               JUMP_TO_LABEL THE_END
            ENDIF
            JUMP_TO_LABEL A_FLAGS
         ENDIF
      ENDIF
      IF n_scrolls_count == ONE
         lag_flag2 = lag_flag2 + ONE
         IF lag_flag2 == #i3
            PRINT_TEXT "You are out of <normal_enchant_name>"
            JUMP_TO_LABEL THE_END
         ENDIF
         JUMP_TO_LABEL A_FLAGS
      ENDIF
      IF ( type_of_enchanting == #i5 ) || ( type_of_enchanting == #i7 )
         IF b_scrolls_count == ONE
            lag_flag6 = lag_flag6 + ONE
            IF lag_flag6 == #i3
               PRINT_TEXT "You are out of <blessed_enchant_name>"
               JUMP_TO_LABEL THE_END
            ENDIF
            JUMP_TO_LABEL A_FLAGS
         ENDIF
      ENDIF
      lag_flag1 = ZERO
      lag_flag2 = ZERO
      lag_flag6 = ZERO
     
      item_uid = current_items.y
     
      IF ( type_of_enchanting == #i5 ) || ( type_of_enchanting == #i7 )
   
         IF enchanting_level <enchant_safe> ZERO
            IF type_of_enchanting == #i5
               total_items = total_items - ONE
            ELSE
               JUMP_TO_LABEL A_FLAGS
            ENDIF
            PRINT_TEXT "Enchanting <item_name> faild at +<enchanting_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)"
         ELSE
            PRINT_TEXT "Enchanting <item_name> succeeded from +<enchanting_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)"
         ENDIF

      ELSE
               
         CALL Enchanting VOID 1 n_enchant_scroll.id
         
         ITEM_COUNT n_scrolls_count "<n_scroll_id>"
         
         IF enchant_result > ZERO
            total_items = total_items - ONE
            PRINT_TEXT "<item_name> was cristalized at +<enchanting_level>. (<n_scrolls_count> scrolls left)"
         ELSE
            PRINT_TEXT "Enchanting <item_name> succeeded from +<enchanting_level>. (<n_scrolls_count> scrolls left)"
         ENDIF
      ENDIF
   NEXTEACH
   JUMP_TO_LABEL A_FLAGS

RETURN VOID



FUNCTION EnchantEachOnetoTop

   DEFINE INT enchant_level 0
   DEFINE INT lag_flag3 0
   DEFINE INT lag_flag4 0
   DEFINE INT lag_flag5 0
   LABEL B_FLAGS
   
   full_inventory.clear
   GET_INVENTORY full_inventory
   GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>"
   SLEEP "<rand_delay>"

   item_uid = ZERO
   enchant_level = ZERO
   ITEM_COUNT n_scrolls_count "<n_scroll_id>"
   ITEM_COUNT b_scrolls_count "<b_scroll_id>"
   
   FOREACH x Inventory full_inventory
      IF full_inventory.x.name == item_name
         IF full_inventory.x.enchant < enchant_to_top
            item_uid = full_inventory.x.id
            enchant_level = full_inventory.x.enchant
         ENDIF
      ENDIF
   NEXTEACH
   
   IF item_uid == ZERO
      lag_flag3 = lag_flag3 + ONE
      IF lag_flag3 == #i3
         PRINT_TEXT "We are done here. No more items to enchant."
         JUMP_TO_LABEL THE_END
      ENDIF
      JUMP_TO_LABEL B_FLAGS
   ENDIF
   IF n_scrolls_count == ONE
      lag_flag4 = lag_flag4 + ONE
      IF lag_flag4 == #i3
         PRINT_TEXT "You are out of <normal_enchant_name>"
         JUMP_TO_LABEL THE_END
      ENDIF
      JUMP_TO_LABEL B_FLAGS
   ENDIF
   IF type_of_enchanting == #i4
      IF b_scrolls_count == ONE
         lag_flag5 = lag_flag5 + ONE
         IF lag_flag5 == #i3
            PRINT_TEXT "You are out of <blessed_enchant_name>"
            JUMP_TO_LABEL THE_END
         ENDIF
         JUMP_TO_LABEL B_FLAGS
      ENDIF
      lag_flag5 = ZERO
   ENDIF
   lag_flag3 = ZERO
   lag_flag4 = ZERO
   
   
   DO
      IF n_scrolls_count == ONE
         PRINT_TEXT "You are out of <normal_enchant_name>"
         JUMP_TO_LABEL THE_END
      ENDIF
   
      IF type_of_enchanting == #i4

         IF b_scrolls_count == ONE
            PRINT_TEXT "You are out of <blessed_enchant_name>"
            JUMP_TO_LABEL THE_END
         ENDIF
     
         IF enchant_level <enchant_safe> ZERO
            PRINT_TEXT "Enchanting <item_name> faild at +<enchant_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)"
            enchant_level = ZERO
         ELSE
            enchant_level = enchant_level + ONE
            PRINT_TEXT "Enchanting <item_name> succeeded to +<enchant_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)"
         ENDIF

      ELSE
   
         CALL Enchanting VOID 1 n_enchant_scroll.id
   
         ITEM_COUNT n_scrolls_count "<n_scroll_id>"
         
         IF enchant_result > ZERO
            PRINT_TEXT "<item_name> was cristalized at +<enchant_level>. (<n_scrolls_count> scrolls left)"
            JUMP_TO_LABEL B_FLAGS
         ELSE
            enchant_level = enchant_level + ONE
            PRINT_TEXT "Enchanting <item_name> succeeded to +<enchant_level>. (<n_scrolls_count> scrolls left)"
         ENDIF
     
      ENDIF
   
   LOOP enchant_level < enchant_to_top
   
   JUMP_TO_LABEL B_FLAGS

RETURN VOID


FUNCTION BlessedEnchantOne

   DEFINE INT enchant_level 0
   DEFINE INT lag_flag8 0
   LABEL C_FLAGS
   
   full_inventory.clear
   GET_INVENTORY full_inventory
   GET_RAND rand_delay "<min_little_delay>" "<max_little_delay>"
   SLEEP "<rand_delay>"

   item_uid = ZERO
   enchant_level = ZERO
   ITEM_COUNT n_scrolls_count "<n_scroll_id>"
   ITEM_COUNT b_scrolls_count "<b_scroll_id>"
   
   FOREACH x Inventory full_inventory
      IF full_inventory.x.name == item_name
         IF full_inventory.x.enchant < enchant_to_top
            item_uid = full_inventory.x.id
            enchant_level = full_inventory.x.enchant
         ENDIF
      ENDIF
   NEXTEACH
   
   IF item_uid == ZERO
      lag_flag8 = lag_flag8 + ONE
      IF lag_flag8 == #i3
         PRINT_TEXT "No item to enchant!"
         JUMP_TO_LABEL THE_END
      ENDIF
      JUMP_TO_LABEL C_FLAGS
   ENDIF
   lag_flag8 = ZERO
   
   DO
   
      IF n_scrolls_count == ONE
         PRINT_TEXT "You are out of <normal_enchant_name>"
         JUMP_TO_LABEL THE_END
      ENDIF
      IF b_scrolls_count == ONE
         PRINT_TEXT "You are out of <blessed_enchant_name>"
         JUMP_TO_LABEL THE_END
      ENDIF
   
      IF enchant_level <enchant_safe> ZERO
         PRINT_TEXT "Enchanting <item_name> faild at +<enchant_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)"
         enchant_level = ZERO
      ELSE
         enchant_level = enchant_level + ONE
         PRINT_TEXT "Enchanting <item_name> succeeded to +<enchant_level>. (<n_scrolls_count>/<b_scrolls_count> scrolls left)"
      ENDIF
   
   LOOP enchant_level < enchant_to_top
   
   JUMP_TO_LABEL THE_END

RETURN VOID


FUNCTION Enchanting 1 scroll_id

   enchant_result = #i9999
   some_loop = ZERO
   GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
   SLEEP "<&rand_delay&>"
   SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" InsertItem 124
   DEFINE BYTEBUFFER use_scroll_buffer 256
   use_scroll_buffer.write_byte #i25
   use_scroll_buffer.write_int32 scroll_id
   use_scroll_buffer.write_int32 #i0
   use_scroll_buffer.trim_to_index
   INJECTBB use_scroll_buffer
   DELETE use_scroll_buffer
   
   WHILE some_loop == ZERO
   SLEEP 50
   WEND
   LOCK A
   SLEEP 50
   UNLOCK A
   
RETURN VOID



FUNCTION InsertItem
   
   LOCK A
   some_loop = ONE
   
   SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 124
   SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" ClickOK 129
   
   GET_RAND rand_delay "<&min_little_delay&>" "<&max_little_delay&>"
   SLEEP "<&rand_delay&>"
   
   DEFINE BYTEBUFFER use_item_buffer 256
   use_item_buffer.write_byte #i208
   use_item_buffer.write_int16 #i76
   use_item_buffer.write_int32 item_uid
   use_item_buffer.trim_to_index
   INJECTBB use_item_buffer
   DELETE use_item_buffer
   
RETURN VOID


FUNCTION ClickOK

   SET_EVENT "<&SCRIPTEVENT_SERVERPACKETEX&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 129
   SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" EnchantComplete 135

   GET_RAND rand_delay "<&min_delay&>" "<&max_delay&>"
   SLEEP "<&rand_delay&>"
   
   DEFINE BYTEBUFFER confirm_enchant_buffer 256
   confirm_enchant_buffer.write_byte #i95
   confirm_enchant_buffer.write_int32 item_uid
   confirm_enchant_buffer.write_int32 #i0
   confirm_enchant_buffer.trim_to_index
   INJECTBB confirm_enchant_buffer
   DELETE confirm_enchant_buffer

RETURN VOID


FUNCTION EnchantComplete

   SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" BlankFunc 135
   
   DEFINE INT result_byte 0
   
   PACKET.READ_BYTE result_byte
   PACKET.READ_INT32 enchant_result
   
   DELETE result_byte
   
   UNLOCK A

RETURN VOID


FUNCTION BlankFunc

SLEEP 25 //e = mc^2 nonsence

RETURN VOID
  Ответить с цитированием
Старый 14.02.2016, 16:04   #2
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По умолчанию Re: Скрипт на заточку

Хроники?
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  Ответить с цитированием
Старый 18.02.2016, 16:35   #3
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По умолчанию Re: Скрипт на заточку

Да да смещения в каждых хрониках меняются, тоже очень интересует.
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  Ответить с цитированием
Старый 16.04.2016, 07:19   #4
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По умолчанию Re: Скрипт на заточку

Там же написано, что до Грации Финал
  Ответить с цитированием
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