class Global; class A; class B; class C; class State; class player; class Global { public: A* N037A3418; //0x0000 char _0x0004[60]; };//Size=0x0040 class A { public: char _0x0000[20]; B* N037AC1CA; //0x0014 char _0x0018[44]; };//Size=0x0044 class B { public: char _0x0000[64]; C* N0380AE0D; //0x0040 };//Size=0x0044 class C { public: char _0x0000[16]; State* N037C36DC; //0x0010 char _0x0014[48]; };//Size=0x0044 class State { public: char _0x0000[8]; __int32 Levl; //0x0008 player* N03811720; //0x000C char _0x0010[8]; __int32 ExperienceNow; //0x0018 char _0x001C[12]; __int32 Next_Level_Experience; //0x0028 char _0x002C[28]; __int32 HP; //0x0048 char _0x004C[28]; __int32 Bonus_HP; //0x0068 char _0x006C[12]; __int32 MP; //0x0078 char _0x007C[28]; __int32 Bonus_MP; //0x0098 char _0x009C[64]; };//Size=0x00DC class player { public: char _0x0000[84]; float X; //0x0054 float Y; //0x0058 float Z; //0x005C };//Size=0x0060