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Переменные используемые в клиенте

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Старый 18.09.2012, 10:29   #1
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По умолчанию Переменные используемые в клиенте

Код:
Просто подсказка по переменным

-- enum STAGE_OPTION_TYPE
STAGE_OPTION_AI                                    = 0
STAGE_OPTION_RPG                                   = 1
STAGE_OPTION_SNIPER                                = 2
-- end enum --

STAGE_OPTION_AI                                    =  				0x01
STAGE_OPTION_RPG                                   =  			0x02
STAGE_OPTION_SNIPER                                =  			0x04
STAGE_OPTION_ANNIHILATION                          =  	0x08
MAX_STRING_COUNT                                   = 			256
MAX_CHATTING_COUNT                                 = 			256
CHATTING_TYPE_ALL                                  = 							1		 -- Room¿¡¼*¸¸ »ç¿ë
CHATTING_TYPE_WHISPER                              = 						2
CHATTING_TYPE_REPLY                                = 							3	
CHATTING_TYPE_TEAM                                 = 							4		 -- Room¿¡¼*¸¸ »ç¿ë
CHATTING_TYPE_CLAN                                 = 							5
CHATTING_TYPE_LOBBY                                = 							6
CHATTING_TYPE_MATCH                                = 							7
CHATTING_TYPE_CLAN_MEMBER_PAGE                     = 				8
MISSION_FREE_TIME                                  =  			5			 -- 5ÃÊ ÇÁ¸®Å¸ÀÓ
MISSION_RESULT_TIME                                =  			3			 -- 3ÃÊ °á°úŸÀÓ
BATTLE_KILL_TYPE_60                                =  			0x00
BATTLE_KILL_TYPE_80                                =  			0x01
BATTLE_KILL_TYPE_100                               =  		0x02
BATTLE_KILL_TYPE_120                               =  		0x03
BATTLE_KILL_TYPE_140                               =  		0x04
BATTLE_KILL_TYPE_160                               =  		0x05

-- enum BATTLE_ROUND_TYPE
BATTLE_ROUND_TYPE_1                                = 0
BATTLE_ROUND_TYPE_2                                = 1 -- BATTLE_ROUND_TYPE_2,
BATTLE_ROUND_TYPE_3                                = 2
BATTLE_ROUND_TYPE_5                                = 3
BATTLE_ROUND_TYPE_7                                = 4
BATTLE_ROUND_TYPE_9                                = 5
BATTLE_ROUND_TYPE_ENDLESS                          = 6
BATTLE_ROUND_TYPE_MAX                              = 7
-- end enum --

BATTLE_TIME_MISSION_TYPE_3                         =  	0x00
BATTLE_TIME_MISSION_TYPE_5                         =  	0x10
BATTLE_TIME_MISSION_TYPE_7                         =  	0x20
BATTLE_TIME_TYPE_5                                 =  			0x30
BATTLE_TIME_TYPE_10                                =  			0x40
BATTLE_TIME_TYPE_15                                =  			0x50
BATTLE_TIME_TYPE_20                                =  			0x60
BATTLE_TIME_TYPE_25                                =  			0x70
BATTLE_TIME_TYPE_30                                =  			0x80
MAX_NPC_COUNT                                      =  				16
GET_QUEST_EXP_POINT                                =  			0x00000001
GET_QUEST_WEAPON                                   =  			0x00000010
GET_QUEST_FINISH_LAST_CARD                         =  	0x00000100
RESULT_ICON_PC                                     =  				0x0001
RESULT_ICON_PC_PLUS                                =  			0x0002
RESULT_ICON_ITEM                                   =  			0x0004
RESULT_ICON_EVENT                                  =  			0x0008
TRAINING_DIFFICULTY_LEVEL_NONE                     =  		0
TRAINING_DIFFICULTY_LEVEL_HIGH                     =  		10
TRAINING_DIFFICULTY_LEVEL_LOW                      =  		1
MAX_BEGIN_RANK                                     =  			3	 -- ÃÖ´ë Ãʺ¸°è±Þ
--GET_POINTITEM                                      =  (ItemID)			((GET_ITEM_FLAG_USAGE(ItemID)*1000000)+(GET_ITEM_FLAG_NUMBER(ItemID)*1000)+(GET_ITEM_FLAG_TYPE(ItemID)*100))

-- enum SChannelType
S_CHANNEL_TYPE_UNDEFINED                           = 0
S_CHANNEL_TYPE_ALL                                 = 1 -- Àüü
S_CHANNEL_TYPE_NORMAL                              = 2 -- ÀÏ¹Ý 
S_CHANNEL_TYPE_NORMAL2                             = 3 -- ÀÏ¹Ý 2
S_CHANNEL_TYPE_BEGIN                               = 4 -- Ãʺ¸ 
S_CHANNEL_TYPE_CLAN                                = 5 -- Ŭ·£
S_CHANNEL_TYPE_EXPERT                              = 6 -- °í¼ö 
S_CHANNEL_TYPE_CONBINATION                         = 7 -- Á¶ÇÕ	
S_CHANNEL_TYPE_CHAMPIONSHIP                        = 8 -- ´ëȸ
S_CHANNEL_TYPE                                     = 9
-- end enum --


-- enum ChannelType
CHANNEL_TYPE_NONE                                  = 0
CHANNEL_TYPE_NORMAL                                = 1 -- ÀÏ¹Ý Ã¤³Î
CHANNEL_TYPE_BEGIN1                                = 2 -- Ãʺ¸ ä³Î Kill/Death·Î Á¦ÇÑ
CHANNEL_TYPE_BEGIN2                                = 3 -- Ãʺ¸ ä³Î °è±ÞÀ¸·Î Á¦ÇÑ
CHANNEL_TYPE_CLAN                                  = 4 -- Ŭ·£ ä³Î
CHANNEL_TYPE_EXPERT                                = 5 -- °í¼ö ä³Î º´Àå ÀÌ»ó 
CHANNEL_TYPE_EXPERT2                               = 6 -- °í¼ö ä³Î »ó»ç ÀÌ»ó
CHANNEL_TYPE_CHAMPIONSHIP                          = 7 -- ´ëȸ ä³Î
CHANNEL_TYPE_NORMAL2                               = 8 -- ÀÏ¹Ý Ã¤³Î 2
CHANNEL_TYPE                                       = 9
-- end enum --


-- enum TEAM_TYPE
TEAM_RED                                           = 0
TEAM_BLUE                                          = 1
TEAM_COUNT                                         = 2
-- end enum --


-- enum TEAM_RESULT_TYPE
TEAM_RED_WIN                                       = 0
TEAM_BLUE_WIN                                      = 1
TEAM_DRAW                                          = 2
-- end enum --

KILLING_MESSAGE_PIERCINGSHOT                       =  		0x0100
KILLING_MESSAGE_MASSKILL                           =  			0x0200
KILLING_MESSAGE_CHAINSTOPPER                       =  		0x0400
KILLING_MESSAGE_HEADSHOT                           =  			0x0800
KILLING_MESSAGE_CHAINHEADSHOT                      =  		0x1000
KILLING_MESSAGE_CHAINSLUGGER                       =  		0x2000
KILLING_MESSAGE_SUICIDE                            =  				0x4000
KILLING_MESSAGE_OBJECTDEFENCE                      =  		0x8000
MAX_INVITE_COUNT                                   =  			8			 --  5¸í
NOTICE_TYPE_NORMAL                                 =  			1
NOTICE_TYPE_EMERGENCY                              =  		2
NOTICE_STRING_MAX_COUNT                            =  		1024

-- enum PC_CAFE_TYPE
PC_NOT_CAFE                                        = 0 --  PC¹æ ¾Æ´Ô
PC_NORMAL_CAFE                                     = 1 --  ÀÏ¹Ý PC¹æ
PC_PREMIUM_CAFE                                    = 2 --  °í±Þ PC¹æ
-- end enum --


-- enum ESPORT_ID_TYPE
ESPORT_NOT_ID                                      = 0 --  ESport ID ¾Æ´Ô
ESPORT_ID                                          = 1 --  ESport ID
-- end enum --


-- enum GAME_KEY_MAP
GAME_KEY_MAP_VERSION                               = 0
GAME_KEY_MAP_LEFT                                  = 1
GAME_KEY_MAP_RIGHT                                 = 2
GAME_KEY_MAP_FORWARD                               = 3
GAME_KEY_MAP_BACKWARD                              = 4
GAME_KEY_MAP_JUMP                                  = 5 --  Á¡ÇÁ Å°
GAME_KEY_MAP_FOOTSTEP                              = 6 --  °È±â
GAME_KEY_MAP_CROUCH                                = 7 --  ¾É±â
GAME_KEY_MAP_TURNBACK                              = 8 --  Extension È°¼ºÈ* ¹öÆ°
GAME_KEY_MAP_ATTACK                                = 9 --  ¹«±â °ø°Ý
GAME_KEY_MAP_SUBFUNC                               = 10 --  Ư¼ö±â´É
GAME_KEY_MAP_RELOAD                                = 11 --  źȯ ÀçÀåÀü
GAME_KEY_MAP_CHANGEWEAPON                          = 12 --  ¹«±â±³Ã¼Ã¢ È°¼ºÈ*
GAME_KEY_MAP_CHANGEWEAPON_1                        = 13 --  ÁÖ¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_2                        = 14 --  º¸Á¶¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_3                        = 15 --  ±ÙÁ¢¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_4                        = 16 --  Åõô¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_5                        = 17 --  Ư¼ö¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_6                        = 18 --  Æø¹ß¹°·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_QUICK                    = 19 --  Áö³*¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_PREV                     = 20 --  ÀÌÀü¹«±â·Î ±³Ã¼
GAME_KEY_MAP_CHANGEWEAPON_NEXT                     = 21 --  ´ÙÀ½¹«±â·Î ±³Ã¼
GAME_KEY_MAP_DROP                                  = 22 --  ¹«±â µå¶ø ¹öÆ°	
GAME_KEY_MAP_SHOWSCORE                             = 23 -- 	ÇöÀç °ÔÀÓÀüÀû º¸±â
GAME_KEY_MAP_TOGGLE_MAP                            = 24 --  Àüü¸Ê º¸±â
GAME_KEY_MAP_MINIMAP_ENLARGE                       = 25 --  ¹Ì´Ï¸Ê È®´ë
GAME_KEY_MAP_MINIMAP_REDUCTION                     = 26 --  ¹Ì´Ï¸Ê Ãà¼Ò
GAME_KEY_MAP_CHAT                                  = 27 --  äÆÃ
GAME_KEY_MAP_CHAT_ALL                              = 28 --  ÀüüäÆøðµå
GAME_KEY_MAP_CHAT_TEAM                             = 29 --  ÆÀ äÆøðµå
GAME_KEY_MAP_CHAT_HISTORY                          = 30 --  Áö³* ´ëÈ*º¸±â(°ÔÀӾȿ¡¼*¸¸ »ç¿ëµÊ)
GAME_KEY_MAP_VOICECHAT                             = 31 --  À½¼ºÃ¤ÆÃ
GAME_KEY_MAP_RADIOMESSAGE1                         = 32 --  ¶óµð¿À ¸Þ½ÃÁö 1
GAME_KEY_MAP_RADIOMESSAGE2                         = 33
GAME_KEY_MAP_RADIOMESSAGE3                         = 34
GAME_KEY_MAP_SPECIALACTION                         = 35 --  Ư¼ö ÇൿŰ(Æø¹ß¹° ÇØüµî)
GAME_KEY_MAP_MOUSE_SENS_UP                         = 36 --  ¸¶¿ì½º °¨µµ Áõ°¡
GAME_KEY_MAP_MOUSE_SENS_DOWN                       = 37 --  ¸¶¿ì½º °¨µµ °¨¼Ò
GAME_KEY_MAP_SCREENSHOT                            = 38 --  È*¸éÀúÀå	
GAME_KEY_MAP_CHAT_CLAN                             = 39 --  Ŭ·£ äÆøðµå
GAME_KEY_MAP_LASERDOT                              = 40 --  ·¹ÀÌÁ® µµÆ®
GAME_KEY_MAP_COUNT                                 = 41
-- end enum --


-- enum SLOT_STATE
SLOT_STATE_EMPTY                                   = 0 --  
SLOT_STATE_CLOSE                                   = 1 --  	
SLOT_STATE_SHOP                                    = 2 --  »óÁ¡
SLOT_STATE_INFO                                    = 3 --  À¯ÀúÁ¤º¸
SLOT_STATE_CLAN                                    = 4 --  Ŭ·£
SLOT_STATE_INVENTORY                               = 5 --  Àκ¥Å丮
SLOT_STATE_NORMAL                                  = 6 --  ·¹µð·ë¿¡¼* »óÅÂ
SLOT_STATE_READY                                   = 7 --  ·¹µð·ë¿¡¼* »óÅÂ
SLOT_STATE_LOAD                                    = 8 --  (°ÔÀÓÁß) ·ÎµùÁßÀÔ´Ï´Ù.			Time Out ( 2ºÐ)     óÀ½½ÃÀÛ ¹æÀå½ÃÀÛÈÄ (10ÃÊ)
SLOT_STATE_RENDEZVOUS                              = 9 --  (°ÔÀÓÁß) ¶ûµ¥ºä¼*¹ö ȦÆÝĪ		Time Out ( )
SLOT_STATE_PRESTART                                = 10 --  (°ÔÀÓÁß) ȦÆÝĪ					Time Out ( )
SLOT_STATE_BATTLE_READY                            = 11 --  (°ÔÀÓÁß) ȦÆÝĪ ¿Ï·áÈÄ °ÔÀÓ ½ÃÀÛÀ» ±â´Ù¸² 
SLOT_STATE_BATTLE                                  = 12 --  (°ÔÀÓÁß) ÀüÅõÁßÀÔ´Ï´Ù.
-- end enum --


-- enum ROOM_STATE
ROOM_STATE_READY                                   = 0 -- ReadyRoom »óÅÂ 
ROOM_STATE_COUNTDOWN                               = 1 -- start countdown
ROOM_STATE_LOADING                                 = 2 -- ·Îµù »óÅÂ
ROOM_STATE_RENDEZVOUS                              = 3 -- ¶ûµ¥ºä ¼*¹ö¿¡ Á¢¼ÓÁغñ ÁßÀÎ »óÅÂ
ROOM_STATE_PRE_BATTLE                              = 4 -- ·Îµù ÀÌ ³¡³ª°í, ȦÆÝĪ »óÅ 
ROOM_STATE_BATTLE                                  = 5 -- ȦÆÝĪÀÌ ³¡³ª°í °ÔÀÓÀ» ½ÃÀÛÇÏ´Â »óÅ 
ROOM_STATE_BATTLE_END                              = 6 -- ¹èƲ  Á¾·á  ¹Ù·Î Ready·Î º¯°æµÊ 
ROOM_STATE_EMPTY                                   = 7 -- ±úÁø¹æ: LobbyÀÇ Room ¸ñ·Ï¿¡¼* AutoRefresh ½Ã, ÀÌ ºüÁø ¹æ ±¸ºÐ ¿ë. Lobby¿¡¼*¸¸ »ç¿ë.	
-- end enum --


-- enum MISSION_STATE
MISSION_STATE_UNKNOWN                              = 0
MISSION_STATE_PRE_BATTLE                           = 1 -- º¸½ºÀüÀ¸·Î µé¾î°¬½À´Ï´Ù. ¸ðµç ¹Ì¼ÇÀü¿¡¼* »ç¿ëÇÕ´Ï´Ù. 
MISSION_STATE_BATTLE                               = 2
MISSION_STATE_FREE                                 = 3
MISSION_STATE_RESULT                               = 4
-- end enum --


-- enum STAGE_MASK
STAGE_MASK_NORMAL                                  = 0
STAGE_MASK_TRAINING                                = 1
STAGE_MASK_MAX                                     = 2
-- end enum --


-- enum STAGE_MODE
STAGE_MODE_NORMAL                                  = 0
STAGE_MODE_MATCH                                   = 1
STAGE_MODE_MAX                                     = 2
-- end enum --


-- enum STAGE_SLOT_MODE
STAGE_SLOT_MODE_NORMAL                             = 0
STAGE_SLOT_MODE_4VS4                               = 1
STAGE_SLOT_MODE_MAX                                = 2
-- end enum --

STAGE_NAME_COUNT                                   = 				64

-- enum STAGE_ORDINAL_ID
STAGE_ORD_NA                                       = 0
STAGE_ORD_PORT_AKABA                               = 1
STAGE_ORD_RED_ROCK                                 = 2
STAGE_ORD_LIBRARY                                  = 3
STAGE_ORD_MSTATION                                 = 4
STAGE_ORD_MIDNIGHT_ZONE                            = 5
STAGE_ORD_UPTOWN                                   = 6
STAGE_ORD_BURNINGHALL                              = 7
STAGE_ORD_DSQUAD                                   = 8
STAGE_ORD_*****DOWN                                = 9
STAGE_ORD_SAINTMANSION                             = 10
STAGE_ORD_EASTERNROAD                              = 11
STAGE_ORD_D_DOWNTOWN                               = 12
STAGE_ORD_D_LUXVILLE                               = 13
STAGE_ORD_D_BLOWCITY                               = 14
STAGE_ORD_D_STORMTUBE                              = 15
STAGE_ORD_D_GIRAN2                                 = 16
STAGE_ORD_D_BREAKDOWN                              = 17
STAGE_ORD_TRAININGCAMP                             = 18
STAGE_ORD_D_SENTRYBASE                             = 19
STAGE_ORD_DESERTCAMP                               = 20
STAGE_ORD_KICKPOINT                                = 21
STAGE_ORD_DOWNTOWN                                 = 22
STAGE_ORD_LUXVILLE                                 = 23
STAGE_ORD_OUTPOST                                  = 24
STAGE_ORD_BLOWCITY                                 = 25
STAGE_ORD_STORMTUBE                                = 26
STAGE_ORD_SENTRYBASE                               = 27
STAGE_ORD_HOSPITAL                                 = 28
STAGE_ORD_DOWNTOWN2                                = 29
STAGE_ORD_BREAKDOWN                                = 30
STAGE_ORD_GIRAN                                    = 31
STAGE_ORD_GIRAN2                                   = 32
STAGE_ORD_HELISPOT                                 = 33
ifdef                                              = 34
STAGE_ORD_BLACKPANTHER                             = 35
endif                                              = 36
STAGE_ORD_MC_PARK                                  = 37
STAGE_ORD_MAX                                      = 38
-- end enum --


-- enum DESIGNATION_APPLY_TYPE
DESIGNATION_APPLY_TYPE_ALL                         = 0 --  Àüü °è¿*
DESIGNATION_APPLY_TYPE_ASSULT                      = 1 --  ¾î¼³Æ®¶óÀÌÇà °è¿*
DESIGNATION_APPLY_TYPE_RIFLE                       = 2 --  Àú°Ý¼ÒÃÑ °è¿*
DESIGNATION_APPLY_TYPE_SMG                         = 3 --  SMG(±â°ü´ÜÃÑ)°è¿*
DESIGNATION_APPLY_TYPE_MELLE                       = 4 --  ±ÙÁ¢¹«±â °è¿*
DESIGNATION_APPLY_TYPE_HANDGUN                     = 5 --  ÇÚµå°Ç °è¿*
DESIGNATION_APPLY_TYPE_SHOTGUN                     = 6 --  ¼¦°Ç °è¿*
DESIGNATION_APPLY_TYPE_BOMB                        = 7 --  Æøź °è¿*
DESIGNATION_APPLY_TYPE_COUNT                       = 8
-- end enum --


-- enum DESIGNATION_TYPE
DESIGNATION_TYPE_NONE                              = 0
DESIGNATION_TYPE_1                                 = 1 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ A
DESIGNATION_TYPE_2                                 = 2 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ B
DESIGNATION_TYPE_3                                 = 3 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ C
DESIGNATION_TYPE_4                                 = 4 --  ÃÖ ÇÏÀ§ ´Ü°è °øÅë ȣĪ D
DESIGNATION_TYPE_5                                 = 5 --  1Â÷ ¼±Åà ´Ü°è ȣĪ A
DESIGNATION_TYPE_6                                 = 6 --  1Â÷ ¼±Åà ´Ü°è ȣĪ B
DESIGNATION_TYPE_7                                 = 7 --  1Â÷ ¼±Åà ´Ü°è ȣĪ C
DESIGNATION_TYPE_8                                 = 8 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Assault Rifle)
DESIGNATION_TYPE_9                                 = 9 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Assault Rifle)
DESIGNATION_TYPE_10                                = 10 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Assault Rifle)
DESIGNATION_TYPE_11                                = 11 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Assault Rifle)
DESIGNATION_TYPE_12                                = 12 --  ¸¶½ºÅÍ (Assault Rifle)
DESIGNATION_TYPE_13                                = 13 --  È÷¾î·Î (Assault Rifle)
DESIGNATION_TYPE_14                                = 14 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Rifle)
DESIGNATION_TYPE_15                                = 15 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Rifle)
DESIGNATION_TYPE_16                                = 16 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Rifle)
DESIGNATION_TYPE_17                                = 17 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Rifle)
DESIGNATION_TYPE_18                                = 18 --  ¸¶½ºÅÍ (Rifle)
DESIGNATION_TYPE_19                                = 19 --  È÷¾î·Î (Rifle)
DESIGNATION_TYPE_20                                = 20 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (SMG)
DESIGNATION_TYPE_21                                = 21 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (SMG)
DESIGNATION_TYPE_22                                = 22 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (SMG)
DESIGNATION_TYPE_23                                = 23 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (SMG)
DESIGNATION_TYPE_24                                = 24 --  ¸¶½ºÅÍ (SMG)
DESIGNATION_TYPE_25                                = 25 --  È÷¾î·Î (SMG)
DESIGNATION_TYPE_26                                = 26 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Knife)
DESIGNATION_TYPE_27                                = 27 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Knife)
DESIGNATION_TYPE_28                                = 28 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Knife)
DESIGNATION_TYPE_29                                = 29 --  ¸¶½ºÅÍ (Knife)
DESIGNATION_TYPE_30                                = 30 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Hand Gun)
DESIGNATION_TYPE_31                                = 31 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Hand Gun)
DESIGNATION_TYPE_32                                = 32 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Hand Gun)
DESIGNATION_TYPE_33                                = 33 --  ¸¶½ºÅÍ (Hand Gun)
DESIGNATION_TYPE_34                                = 34 --  È÷¾î·Î (Hand Gun)
DESIGNATION_TYPE_35                                = 35 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Shot Gun)
DESIGNATION_TYPE_36                                = 36 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Shot Gun)
DESIGNATION_TYPE_37                                = 37 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Shot Gun)
DESIGNATION_TYPE_38                                = 38 --  ¸¶½ºÅÍ (Shot Gun)
DESIGNATION_TYPE_39                                = 39 --  È÷¾î·Î (Shot Gun)
DESIGNATION_TYPE_40                                = 40 --  2Â÷ ¼±Åà ´Ü°è ȣĪ A (Composition)
DESIGNATION_TYPE_41                                = 41 --  2Â÷ ¼±Åà ´Ü°è ȣĪ B (Composition)
DESIGNATION_TYPE_42                                = 42 --  2Â÷ ¼±Åà ´Ü°è ȣĪ C (Composition)
DESIGNATION_TYPE_43                                = 43 --  2Â÷ ¼±Åà ´Ü°è ȣĪ D (Composition)
DESIGNATION_TYPE_44                                = 44 --  ¸¶½ºÅÍ (Composition)
DESIGNATION_TYPE_MAX                               = 45
-- end enum --


-- enum SALE_ITEM_TYPE
SALE_ITEM_DISGUISE_RANK                            = 0
SALE_ITEM_DISGUISE_NAME                            = 1
SALE_ITEM_COLOR_CROSSHAIR                          = 2
SALE_ITEM_COLOR_CHATTING                           = 3
SALE_ITEM_COLOR_NICK                               = 4
SALE_ITEM_MAX_COUNT                                = 5
-- end enum --

STAGE_FLAG_PRIVATE                                 = 							0x80
STAGE_FLAG_TRAINING                                = 							0x40
STAGE_FLAG_CLANMATCH                               = 						0x20
STAGE_FLAG_SNIPER                                  = 							0x10
STAGE_FLAG_SHOTGUN                                 = 							0x08
STAGE_FLAG_RANDOM                                  = 							0x04
DEF_RANK_COUNT                                     = 				52

-- enum RANK_COUNT
RANK_00                                            = 0 -- 	"ÈƷú´"
RANK_01                                            = 1 -- 	"À̺´"
RANK_02                                            = 2 -- 	"ÀϺ´"
RANK_03                                            = 3 -- 	"»óº´"
RANK_04                                            = 4 -- 	"º´Àå"
RANK_05                                            = 5 -- 	"ÇÏ»ç 1È£ºÀ"
RANK_06                                            = 6 -- 	"ÇÏ»ç 2È£ºÀ"
RANK_07                                            = 7 -- 	"ÇÏ»ç 3È£ºÀ"
RANK_08                                            = 8 -- 	"Áß»ç 1È£ºÀ"
RANK_09                                            = 9 -- 	"Áß»ç 2È£ºÀ"
RANK_10                                            = 10 -- 	"Áß»ç 3È£ºÀ"
RANK_11                                            = 11 -- 	"Áß»ç 4È£ºÀ"
RANK_12                                            = 12 -- 	"»ó»ç 1È£ºÀ"
RANK_13                                            = 13 -- 	"»ó»ç 2È£ºÀ"
RANK_14                                            = 14 -- 	"»ó»ç 3È£ºÀ"
RANK_15                                            = 15 -- 	"»ó»ç 4È£ºÀ"
RANK_16                                            = 16 -- 	"»ó»ç 5È£ºÀ"
RANK_17                                            = 17 -- 	"¼ÒÀ§ 1È£ºÀ"
RANK_18                                            = 18 -- 	"¼ÒÀ§ 2È£ºÀ"
RANK_19                                            = 19 -- 	"¼ÒÀ§ 3È£ºÀ"
RANK_20                                            = 20 -- 	"¼ÒÀ§ 4È£ºÀ"
RANK_21                                            = 21 -- 	"ÁßÀ§ 1È£ºÀ"
RANK_22                                            = 22 -- 	"ÁßÀ§ 2È£ºÀ"
RANK_23                                            = 23 -- 	"ÁßÀ§ 3È£ºÀ"
RANK_24                                            = 24 -- 	"ÁßÀ§ 4È£ºÀ"
RANK_25                                            = 25 -- 	"ÁßÀ§ 5È£ºÀ"
RANK_26                                            = 26 -- 	"´ëÀ§ 1È£ºÀ"
RANK_27                                            = 27 -- 	"´ëÀ§ 2È£ºÀ"
RANK_28                                            = 28 -- 	"´ëÀ§ 3È£ºÀ"
RANK_29                                            = 29 -- 	"´ëÀ§ 4È£ºÀ"
RANK_30                                            = 30 -- 	"´ëÀ§ 5È£ºÀ"
RANK_31                                            = 31 -- 	"¼Ò·É 1È£ºÀ"
RANK_32                                            = 32 -- 	"¼Ò·É 2È£ºÀ"
RANK_33                                            = 33 -- 	"¼Ò·É 3È£ºÀ"
RANK_34                                            = 34 -- 	"¼Ò·É 4È£ºÀ"
RANK_35                                            = 35 -- 	"¼Ò·É 5È£ºÀ"
RANK_36                                            = 36 -- 	"Áß·É 1È£ºÀ"
RANK_37                                            = 37 -- 	"Áß·É 2È£ºÀ"
RANK_38                                            = 38 -- 	"Áß·É 3È£ºÀ"
RANK_39                                            = 39 -- 	"Áß·É 4È£ºÀ"
RANK_40                                            = 40 -- 	"Áß·É 5È£ºÀ"
RANK_41                                            = 41 -- 	"´ë·É 1È£ºÀ"
RANK_42                                            = 42 -- 	"´ë·É 2È£ºÀ"
RANK_43                                            = 43 -- 	"´ë·É 3È£ºÀ"
RANK_44                                            = 44 -- 	"´ë·É 4È£ºÀ"
RANK_45                                            = 45 -- 	"´ë·É 5È£ºÀ"
RANK_46                                            = 46 -- 	"ÁØÀå"
RANK_47                                            = 47 -- 	"¼ÒÀå"
RANK_48                                            = 48 -- 	"ÁßÀå"
RANK_49                                            = 49 -- 	"´ëÀå"
RANK_50                                            = 50 -- 	"¿ø¼ö"
RANK_51                                            = 51 -- 	"¿µ¿õ"	
RANK_NEWBIE                                        = 52 --  Ŭ¶ó¸¸ »ç¿ëÇÕ´Ï´Ù.
RANK_GAMEMASTER                                    = 53
RANK_MAX                                           = 54
-- end enum --


-- enum STAGE_ID
STAGE_ID_NA                                        = 0
STAGE_ID_PORT_AKABA                                = 1
STAGE_ID_RED_ROCK                                  = 2
STAGE_ID_LIBRARY                                   = 3
STAGE_ID_MSTATION                                  = 4
STAGE_ID_MIDNIGHT_ZONE                             = 5
STAGE_ID_UPTOWN                                    = 6
STAGE_ID_BURNINGHALL                               = 7
STAGE_ID_DSQUAD                                    = 8
STAGE_ID_EASTERNROAD                               = 9
STAGE_ID_D_DOWNTOWN                                = 10
STAGE_ID_D_LUXVILLE                                = 11
STAGE_ID_D_BLOWCITY                                = 12
STAGE_ID_D_STORMTUBE                               = 13
STAGE_ID_D_GIRAN2                                  = 14
STAGE_ID_D_BREAKDOWN                               = 15
STAGE_ID_OUTPOST                                   = 16 -- STAGE_ID_OUTPOST					= MAKE_STAGEID( STAGE_TYPE_DEATHMATCH,	STAGE_SLOT_MODE_NORMAL,	STAGE_ORD_OUTPOST),	
STAGE_ID_TRAININGCAMP                              = 17
STAGE_ID_D_SENTRYBASE                              = 18
STAGE_ID_DESERTCAMP                                = 19
STAGE_ID_KICKPOINT                                 = 20
STAGE_ID_DOWNTOWN                                  = 21
STAGE_ID_LUXVILLE                                  = 22
STAGE_ID_OUTPOST                                   = 23
STAGE_ID_BLOWCITY                                  = 24
STAGE_ID_STORMTUBE                                 = 25
STAGE_ID_SENTRYBASE                                = 26
STAGE_ID_HOSPITAL                                  = 27
STAGE_ID_DOWNTOWN2                                 = 28
STAGE_ID_BREAKDOWN                                 = 29
STAGE_ID_GIRAN                                     = 30
STAGE_ID_GIRAN2                                    = 31
STAGE_ID_HELISPOT                                  = 32
STAGE_ID_*****DOWN                                 = 33
STAGE_ID_SAINTMANSION                              = 34
ifdef                                              = 35
STAGE_ID_BLACKPANTHER                              = 36
endif                                              = 37
STAGE_ID_MC_PARK                                   = 38
-- end enum --

TEAMBATTLE_TIME_COUNT                              = 				10			 -- Ŭ¶óÀ̾ðÆ®¿¡¼* ÀÌ°ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	 
TEAMBATTLE_KILL_COUNT                              =  			7			 -- Ŭ¶óÀ̾ðÆ®¿¡¼* ÀÌ°ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	
MISSION_ROUND_TIME_COUNT                           =  		30			

-- enum CHARA_DEATH_TYPE
CHARA_DEATH_UN                                     = 0
CHARA_DEATH_A                                      = 1 --  default
CHARA_DEATH_B                                      = 2 --  Bome! = Granade
CHARA_DEATH_H                                      = 3 --  Head Shot!!
CHARA_DEATH_F                                      = 4 --  Falling death
CHARA_DEATH_O                                      = 5 --  by Object Explosion
CHARA_DEATH_FAST_OBJECT                            = 6 --  by Fast Object, Damage Object
CHARA_DEATH_POISON                                 = 7 --  µ¶¿¡ ÀÇÇÑ »ç¸Á
CHARA_DEATH_TRAMPLED                               = 8 --  Áþ¹âÈû
CHARA_DEATH_HOWL                                   = 9 --  HOWL¿¡ ³î¶ó Á×À½;;;
CHARA_DEATH_MAXCOUNT                               = 10
-- end enum --


-- enum CHARA_DEFENCE_SYSTEM
CHARA_DEFENCE_SYSTEM_FAIL                          = 0 --  default
CHARA_DEFENCE_SYSTEM_SUCCESS                       = 1 --  ¿ÀºêÁ§Æ® °ø°ÝÀÚ Á¦°Å
CHARA_DEFENCE_SYSTEM_MAXCOUNT                      = 2
-- end enum --


-- enum CHARA_KILL_TYPE
CHARA_KILL_DEFAULT                                 = 0
CHARA_KILL_PIERCING                                = 1
CHARA_KILL_MASS                                    = 2
-- end enum --


-- enum GAMEKEY_MODE_STATE
GAMEKEY_MODE_MENU                                  = 0 --  ¸Þ´º¿¡ »ç¿ëµÇ´Â °ÔÀÓÅ° ¸ðµå
GAMEKEY_MODE_GAME                                  = 1 --  °ÔÀÓ¿¡ »ç¿ëµÇ´Â °ÔÀÓÅ° ¸ðµå
GAMEKEY_MODE_COUNT                                 = 2
-- end enum --


-- enum FONT_TYPE
FONT_ENGLISH_COMMON                                = 0
FONT_KOREAN_COMMON                                 = 1
FONT_TYPE_COUNT                                    = 2
-- end enum --


-- enum MESSAGE_BOX_TYPE
MESSAGE_BOX_TYPE_CONFIRM                           = 0
MESSAGE_BOX_TYPE_CONFIRM_CANCEL                    = 1
MESSAGE_BOX_TYPE_NONE                              = 2
MESSAGE_BOX_TYPE_COUNT                             = 3
-- end enum --


-- enum WEAPON_CLASS_TYPE
WEAPON_CLASS_UNKNOWN                               = 0
WEAPON_CLASS_KNIFE                                 = 1 -- 	³ªÀÌÇÁ
WEAPON_CLASS_HANDGUN                               = 2 -- 	±ÇÃÑ
WEAPON_CLASS_ASSAULT                               = 3 -- 	¼ÒÃÑ
WEAPON_CLASS_SMG                                   = 4 -- 	¼*ºê¸Ó½Å°Ç
WEAPON_CLASS_SNIPER                                = 5 -- 	Àú°ÝÃÑ
WEAPON_CLASS_SHOTGUN                               = 6 -- 	»êźÃÑ
WEAPON_CLASS_THROWING                              = 7 -- 	Åõô ¹«±â
WEAPON_CLASS_ITEM                                  = 8 -- 	¾ÆÀÌÅÛ
WEAPON_CLASS_MISSION                               = 9 -- 	¹Ì¼Ç ¾ÆÀÌÅÛ
WEAPON_CLASS_MG                                    = 10 -- 	¸Ó½Å°Ç
WEAPON_CLASS_GRENADESHELL                          = 11 --  À¯Åº
WEAPON_CLASS_BOMBTRIGGER                           = 12 --  Æøź ½ºÀ§Ä¡
WEAPON_CLASS_CIC                                   = 13
WEAPON_CLASS_DUALHANDGUN                           = 14
WEAPON_CLASS_DUALKNIFE                             = 15
WEAPON_CLASS_ROCKET_LAUNCHER                       = 16
WEAPON_CLASS_OBJECT_GUN                            = 17 --  ƯÁ¤ ¿ÀºêÁ§Æ®¿¡ ºÙ¾î ÀÖ´Â ÃÑ ( M197....)
WEAPON_CLASS_DUALSMG                               = 18
WEAPON_CLASS_DINO                                  = 19
WEAPON_CLASS_DINO_LEFT_SCRATCH                     = 20 --  ¿ÞÂÊ ¼Õ ÇÒÄû±â ÀÌÆåÆ®¸¦ À§ÇØ ¸¸µë.
WEAPON_CLASS_COUNT                                 = 21
WEAPON_CLASS_WOODEN_ARROW                          = 22
-- end enum --


-- enum WEAPON_NUM_ASSAULT
WEAPON_NUM_ASSAULT_UNKNOWN                         = 0
WEAPON_NUM_ASSAULT_SG550_DOTSIGHT                  = 1 -- 	SG550_DOTSIGHT		( Extension)
WEAPON_NUM_ASSAULT_AK47_DUALMAG                    = 2 -- 	AK47_DUALMAGAZINE	( Extension)
WEAPON_NUM_ASSAULT_M4A1_SCOPE2                     = 3 -- 	M4A1_SCOPE2			( Extension)
WEAPON_NUM_ASSAULT_K2                              = 4 -- 	K2
WEAPON_NUM_ASSAULT_F2000_SCOPE2                    = 5 -- 	F2000_SCOPE2		( Extension)
WEAPON_NUM_ASSAULT_SG550                           = 6 -- WEAPON_NUM_ASSAULT_SG550					= 6,	//	SG550	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_AK47                            = 7 -- WEAPON_NUM_ASSAULT_AK47					= 7,	//	AK47	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_M4A1                            = 8 -- WEAPON_NUM_ASSAULT_M4A1					= 8,	//	M4A1	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_AK47_GOLD                       = 9
WEAPON_NUM_ASSAULT_M4A1_CAMO                       = 10 --  M4A1_Camo
WEAPON_NUM_ASSAULT_K201_GL                         = 11 --  K201_GrenadeLauncher
WEAPON_NUM_ASSAULT_K201_EVENT                      = 12 -- WEAPON_NUM_ASSAULT_K201_EVENT				= 12,		====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_G36C_SCOPE2                     = 13
WEAPON_NUM_ASSAULT_SG550_SE                        = 14
WEAPON_NUM_ASSAULT_AK_SOPMOD                       = 15
WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT                 = 16 -- WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT		= 16,	// À̺¥Æ®
WEAPON_NUM_ASSAULT_AK47_SILVER                     = 17 -- AK-47 Ext. S
WEAPON_NUM_ASSAULT_SG550_MB                        = 18 -- SG550 Ext. Metallic Blue
WEAPON_NUM_ASSAULT_SG550_SILVER                    = 19 -- SG550 Ext. Silver
WEAPON_NUM_ASSAULT_SG550_WHITE                     = 20 -- SG550 Ext. White
WEAPON_NUM_ASSAULT_M4A1_SILVER                     = 21 -- M4A1 Ext. Silver
WEAPON_NUM_ASSAULT_M4A1_WHITE                      = 22 -- M4A1 Ext. White
WEAPON_NUM_ASSAULT_M4A1_GOLD                       = 23 -- M4A1 Ext. Gold
WEAPON_NUM_ASSAULT_M4A1_G_EXP_PT_30                = 24 --  M4A1 Ext. Gold + EXP/PT 30%		(ij½Ã »óÇ°)
WEAPON_NUM_ASSAULT_AK47_S_POINT15                  = 25 --  AK47 Ext. Silver + Point 15%		(ű¹ À̺¥Æ® ¹«±â)
WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_10              = 26 --  SG550 Ext. MB + Exp/PT 10%		(Giga Bomb ¹«±â)
WEAPON_NUM_ASSAULT_G36C_EVENT                      = 27 --  G36C (ű¹ À̺¥Æ® ¹«±â)
WEAPON_NUM_ASSAULT_AUG_A3_EVENT                    = 28 --  AUG A3 Event
WEAPON_NUM_ASSAULT_G36C_SILVER                     = 29
WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_20              = 30 --  SG550 Ext. MB + Exp/PT 20% ( Åä³Ê¸ÕÆ® ¿ì½ÂÀÚ ¹«±â )
WEAPON_NUM_ASSAULT_G36C_SI_SPECIAL_EXP_PT_20       = 31 --  G36C S + Exp/PT 20% ( Åä³Ê¸ÕÆ® ¿ì½ÂÀÚ ¹«±â )
WEAPON_NUM_ASSAULT_F2000_SILVER                    = 32 -- 	F2000 Ext Silver
WEAPON_NUM_ASSAULT_AK_SOPMOD_EXP_PT_20             = 33
WEAPON_NUM_ASSAULT_G36C_SILVER_EXP_PT_20           = 34
WEAPON_NUM_ASSAULT_SG550_SE_D                      = 35 -- SG550 Ext. Camo D
WEAPON_NUM_ASSAULT_AUG_A3                          = 36 --  AUG A3
WEAPON_NUM_ASSAULT_AUG_A3_GOLD                     = 37 --  AUG A3 Gold
WEAPON_NUM_ASSAULT_G36C_SCOPE2_D                   = 38
WEAPON_NUM_ASSAULT_AK_SOPMOD_D                     = 39
WEAPON_NUM_ASSAULT_AUG_A3_D                        = 40
WEAPON_NUM_ASSAULT_AK_SOPMOD_KING_COBRA            = 41 --  Exp 5% Áõ°¡µÊ,
WEAPON_NUM_ASSAULT_M4_SR16_LV1                     = 42 --  M4 SR-16 Lv1 (µå·³ źâ, Steady Zoom)
WEAPON_NUM_ASSAULT_M4_SR16_LV2                     = 43 --  M4 SR-16 Lv2 (µå·³ źâ, ½ºÄÚÇÁ)
WEAPON_NUM_ASSAULT_M4_SR16_LV3                     = 44 --  M4 SR-16 Lv3 (µå·³ źâ, ½ºÄÚÇÁ, À¯Åº¹ß»ç±â)
WEAPON_NUM_ASSAULT_M4_SR16_FC                      = 45 --  M4 SR-16 F.C (µå·³ źâ, ½ºÄÚÇÁ, À¯Åº¹ß»ç±â, ·¹ÀÌÀú, ¼ÒÀ½±â)
WEAPON_NUM_ASSAULT_F2000_SILVER_PERIOD             = 46
WEAPON_NUM_ASSAULT_K2_IN_MODE                      = 47 -- 	µ¹°ÝÀü ¸ðµå Àü¿ë ±âº» ¼ÒÃÑ
WEAPON_NUM_ASSAULT_MAX                             = 48
-- end enum --


-- enum WEAPON_NUM_SMG
WEAPON_NUM_SMG_UNKNOWN                             = 0
WEAPON_NUM_SMG_MP5K_SILENCER                       = 1 -- 	MP5K_Silencer		( Extension)
WEAPON_NUM_SMG_SPECTRE_STEADYAIM                   = 2 -- 	Spectre_SteadyAim	( Extension)
WEAPON_NUM_SMG_K1_ZOOM                             = 3 -- 	K1_Zoom				( Extension)
WEAPON_NUM_SMG_MP7_DOTSIGHT                        = 4 -- 	MP7_DOTSIGHT		( Extension)
WEAPON_NUM_SMG_MP5K                                = 5 -- WEAPON_NUM_SMG_MP5K				= 5,	//	MP5K	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_SMG_K1                                  = 6 -- 	K1
WEAPON_NUM_SMG_MP5K_SERIF                          = 7 --  ±ÝÀå MP5K
WEAPON_NUM_SMG_UMP45_DUALMAG                       = 8
WEAPON_NUM_SMG_SPECTRE_SE                          = 9
WEAPON_NUM_SMG_P90MC_DOTSIGHT                      = 10
WEAPON_NUM_SMG_P90_DOTSIGHT                        = 11
WEAPON_NUM_SMG_KRISSSUPERV_DUMMY                   = 12 --  ¾²¸é ¾ÈµÊ.. ´õ¹Ì¿ë
WEAPON_NUM_SMG_KRISSSUPERV                         = 13
WEAPON_NUM_SMG_MP5K_SILVER                         = 14 --  MP5K Silver
WEAPON_NUM_SMG_MP5K_WHITE                          = 15 --  MP5K White
WEAPON_NUM_SMG_SPECTRE_WHITE                       = 16 --  Spectre White
WEAPON_NUM_SMG_KRISSSUPERV_EVENT                   = 17 --  Event
WEAPON_NUM_SMG_SPECTRE_SILVER                      = 18
WEAPON_NUM_SMG_K1_SILVER                           = 19
WEAPON_NUM_SMG_MP7_SILVER                          = 20
WEAPON_NUM_SMG_UMP45_SILVER                        = 21
WEAPON_NUM_SMG_MP5K_SERIF_D                        = 22 --  MP5K Silver D
WEAPON_NUM_SMG_SPECTRE_SE_D                        = 23
WEAPON_NUM_SMG_KRISSSUPERV_GOLD                    = 24
WEAPON_NUM_SMG_P90MC_DOTSIGHT_CAMO                 = 25
WEAPON_NUM_SMG_KRISSSUPERV_GOLD_DUMMY              = 26 --  KRISSSUPERV_GOLD Dummy
WEAPON_NUM_SMG_P90_DOTSIGHT_D                      = 27
WEAPON_NUM_SMG_KRISSSUPERV_D_DUMMY                 = 28 --  ¾²¸é ¾ÈµÊ.. ´õ¹Ì¿ë
WEAPON_NUM_SMG_KRISSSUPERV_D                       = 29
WEAPON_NUM_SMG_P90MC_DOTSIGHT_D                    = 30
WEAPON_NUM_SMG_AKS74U_ZOOM                         = 31
WEAPON_NUM_SMG_M4_CQBR_LV1                         = 32 --  M4 CBQ-R Lv1 (¼ÒÀ½±â, Á¤Á¶ÁØ)
WEAPON_NUM_SMG_M4_CQBR_LV2                         = 33 --  M4 CBQ-R Lv2 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú)
WEAPON_NUM_SMG_M4_CQBR_LV3                         = 34 --  M4 CBQ-R Lv3 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú, LSS)
WEAPON_NUM_SMG_MP7_SILVER_PERIOD                   = 35
WEAPON_NUM_SMG_MP7_CAMO                            = 36
WEAPON_NUM_SMG_MAX                                 = 37
-- end enum --


-- enum WEAPON_NUM_SNIPER
WEAPON_NUM_SNIPER_UNKNOWN                          = 0
WEAPON_NUM_SNIPER_DRAGUNOV                         = 1 -- 	SVD Dragunov
WEAPON_NUM_SNIPER_PSG1                             = 2 -- 	HK-PSG1
WEAPON_NUM_SNIPER_SSG69                            = 3 -- 	SSG69
WEAPON_NUM_SNIPER_SSG69_CAMO                       = 4 -- 	SSG69_CAMO
WEAPON_NUM_SNIPER_L115A1                           = 5 -- 	L115A1
WEAPON_NUM_SNIPER_DRAGUNOV_GOLD                    = 6
WEAPON_NUM_SNIPER_PSG1_S                           = 7
WEAPON_NUM_SNIPER_SSG69_SILVER                     = 8 -- 	SSG69 Silver
WEAPON_NUM_SNIPER_PSG1_SILVER                      = 9 -- 	HK-PSG1 Silver
WEAPON_NUM_SNIPER_DRAGUNOV_SILVER                  = 10 -- 	Dragunov Silver
WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_SILVER       = 11 -- 	Dragunov King Cobra Silver
WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_GOLD         = 12 -- 	Dragunov King Cobra Gold
WEAPON_NUM_SNIPER_L115A1_S_EXP_PT_20               = 13 -- 	L115A1 Special
WEAPON_NUM_SNIPER_DRAGUNOV_GOLD_D                  = 14
WEAPON_NUM_SNIPER_L115A1_GOLD                      = 15 -- 	L115A1 Gold
WEAPON_NUM_SNIPER_PSG1_S_D                         = 16
WEAPON_NUM_SNIPER_L115A1_D                         = 17
WEAPON_NUM_SNIPER_M4_SPR_LV1                       = 18 --  M4 SPR Lv1 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ)
WEAPON_NUM_SNIPER_M4_SPR_LV2                       = 19 --  M4 SPR Lv2 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â)
WEAPON_NUM_SNIPER_M4_SPR_LV3                       = 20 --  M4 SPR Lv3 (´Ü¹ß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â, ·¹ÀÌÀú)
WEAPON_NUM_SNIPER_RANGEMASTER_338                  = 21 --  Rangemaster .338
WEAPON_NUM_SNIPER_RANGEMASTER_762                  = 22 --  Rangemaster 7.62
WEAPON_NUM_SNIPER_RANGEMASTER_762_STBY             = 23 --  Rangemaster 7.62 STBY
WEAPON_NUM_SNIPER_PSG1_GOLD                        = 24
WEAPON_NUM_SNIPER_SSG69_IN_MODE                    = 25 -- 	Àú°ÝÀü ¸ðµå Àü¿ë ±âº» Àú°ÝÃÑ
WEAPON_NUM_SNIPER_MAX                              = 26
-- end enum --


-- enum WEAPON_NUM_HANDGUN
WEAPON_NUM_HANDGUN_UNKNOWN                         = 0
WEAPON_NUM_HANDGUN_DESERTEAGLE                     = 1 -- 	Desert Eagle
WEAPON_NUM_HANDGUN_MK23_SILENCER                   = 2 -- 	MK23_Silencer		( Extension)
WEAPON_NUM_HANDGUN_K5                              = 3 -- 	K5
WEAPON_NUM_HANDGUN_MK23                            = 4 -- WEAPON_NUM_HANDGUN_MK23				= 4,	//	MK23	====================== ¾ø¾îÁø ¹«±âÀ̹ǷΠ»ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_HANDGUN_DESERTEAGLE_REF                 = 5 --  Desert Eagle S.
WEAPON_NUM_HANDGUN_P99                             = 6 --  ============ ¾²¸é ¾ÈµÊ. ´õ¹Ì¿ë CIC Dummy
WEAPON_NUM_HANDGUN_COLT_PYTHON                     = 7 -- 	C. Python
WEAPON_NUM_HANDGUN_DESERTEAGLE_GOLD                = 8 --  ============ ¾²¸é ¾ÈµÊ. ´õ¹Ì¿ë 
WEAPON_NUM_HANDGUN_K5_DUAL_DUMMY                   = 9 --  Dual HandGun ´õ¹Ì¿ë
WEAPON_NUM_HANDGUN_COLT_PYTHON_GOLD_EXP_PT_10      = 10 --  C. Python G + EXP & PT 10%
WEAPON_NUM_HANDGUN_GLOCK18                         = 11 --  Glock 18 (¿¬¹ß ±ÇÃÑ)
WEAPON_NUM_HANDGUN_COLT_PYTHON_PERIOD              = 12
WEAPON_NUM_HANDGUN_TAURUS_454SS_2M                 = 13
WEAPON_NUM_HANDGUN_TAURUS_454SS_5M                 = 14
WEAPON_NUM_HANDGUN_TAURUS_454SS_8M                 = 15
WEAPON_NUM_HANDGUN_TAURUS_454SS_SCOPE              = 16
WEAPON_NUM_HANDGUN_MAX                             = 17
-- end enum --
  Ответить с цитированием
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Annedroid (18.09.2012), BLACK_DEAD (10.11.2012), NoName%(2) (22.09.2012), Razor_213(3) (18.09.2012)
Старый 18.09.2012, 10:32   #2
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Код:
-- enum WEAPON_NUM_SHOTGUN
WEAPON_NUM_SHOTGUN_UNKNOWN                         = 0
WEAPON_NUM_SHOTGUN_870MCS                          = 1 -- 	870MCS Remington
WEAPON_NUM_SHOTGUN_870MCS_EVENT                    = 2 --   °*öÁß ¼¦°Ç ///±â°£Á¦·Î ¹èÆ÷ÇÔ....Áö¿ì¸é ¾ÊµÊ.....
WEAPON_NUM_SHOTGUN_SPAS15                          = 3 -- 	SPAS-15
WEAPON_NUM_SHOTGUN_870MCS_W                        = 4 -- 	870MCS Remington W
WEAPON_NUM_SHOTGUN_M1887                           = 5 --   M1887
WEAPON_NUM_SHOTGUN_SPAS15_SILVER                   = 6
WEAPON_NUM_SHOTGUN_870MCS_IN_MODE                  = 7 -- 	¼¦°ÇÀü ¸ðµå Àü¿ë ±âº» ¼¦°Ç (³»±¸µµ ¾øÀ½)
WEAPON_NUM_SHOTGUN_870MCS_SILVER                   = 8 -- 	870MCS Silver
WEAPON_NUM_SHOTGUN_SPAS15_SILVER_EXP_PT_20         = 9 --  °æÇèÄ¡ & Æ÷ÀÎÆ® 20%
WEAPON_NUM_SHOTGUN_M1887_S                         = 10 --  M1887 Wooden
WEAPON_NUM_SHOTGUN_870MCS_W_D                      = 11 -- 	870MCS Remington W
WEAPON_NUM_SHOTGUN_SPAS15_D                        = 12
WEAPON_NUM_SHOTGUN_M26_LSS                         = 13 -- 	M4 CQB-R Lv3 ¿¡ ÀåÂøµÈ LSS¿¡¼* »ç¿ëÇÕ´Ï´Ù.
WEAPON_NUM_SHOTGUN_MAX                             = 14
-- end enum --


-- enum WEAPON_NUM_KNIFE
WEAPON_NUM_KNIFE_UNKNOWN                           = 0
WEAPON_NUM_KNIFE_M7                                = 1 -- 	M7 Knife
WEAPON_NUM_KNIFE_M9                                = 2 -- 	=========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë M9 Knife
WEAPON_NUM_KNIFE_HAK                               = 3 --  ========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë CIC Dummy
WEAPON_NUM_KNIFE_KUKRII                            = 4
WEAPON_NUM_KNIFE_KUKRII_EVENT                      = 5 -- WEAPON_NUM_KNIFE_KUKRII_EVENT	= 5,
WEAPON_NUM_KNIFE_MINIAXE_DUMMY                     = 6 --  ========== ¾²¸é ¾ÈµË´Ï´Ù ´õ¹Ì¿ë MiniAxe (½ÇÁ¦ ij¸¯ÅÍ°¡ ¼Õ¿¡ µé°í ´øÁö´Â ¹«±â)
WEAPON_NUM_KNIFE_MINIAXE                           = 7 --  ij¸¯ÅÍ°¡ ´øÁö¸é WEAPON_NUM_KNIFE_MINIAXE_DUMMY°¡ ÀÌ°ÍÀ¸·Î º¯ÇϹǷΠÁÖÀÇÇÒ °Í. (¼ø±¸¾¾ÇÑÅ× ¹®ÀÇ)
WEAPON_NUM_KNIFE_MINIAXE_EVENT                     = 8 --  À̺¥Æ®
WEAPON_NUM_KNIFE_M7_GOLD                           = 9
WEAPON_NUM_KNIFE_HAK_SILVER                        = 10 --  ========== ¾²¸é ¾ÈµÊ ´õ¹Ì¿ë CIC Silver Dummy
WEAPON_NUM_KNIFE_KUKRII_D                          = 11
WEAPON_NUM_KNIFE_MINIAXE_D                         = 12
WEAPON_NUM_KNIFE_MINIAXE_DUMMY_D                   = 13 --  ========== ¾²¸é ¾ÈµË´Ï´Ù ´õ¹Ì¿ë MiniAxe
WEAPON_NUM_KNIFE_GH5007                            = 14 --  ¶÷º¸Ä®
WEAPON_NUM_KNIFE_MAX                               = 15
-- end enum --


-- enum WEAPON_NUM_THROWING
WEAPON_NUM_THROWING_UNKNOWN                        = 0
WEAPON_NUM_THROWING_K400                           = 1 -- 	Grenade
WEAPON_NUM_THROWING_SMOKE                          = 2 -- 	Smoke Grenade
WEAPON_NUM_THROWING_FLASHBANG                      = 3 -- 	Flash Bang
WEAPON_NUM_THROWING_C5                             = 4
WEAPON_NUM_THROWING_WP_SMOKE                       = 5
WEAPON_NUM_THROWING_WP_SMOKE_EVENT                 = 6 -- WEAPON_NUM_THROWING_WP_SMOKE_EVENT	= 6,		// Event
WEAPON_NUM_THROWING_C5_D                           = 7
WEAPON_NUM_THROWING_WP_SMOKE_D                     = 8
WEAPON_NUM_THROWING_K413_DUAL                      = 9
WEAPON_NUM_THROWING_MEDICAL_KIT                    = 10 -- 	WEAPON_NUM_THROWING_MEDICAL_KIT	= 9,
WEAPON_NUM_THROWING_MAX                            = 11
-- end enum --


-- enum C5_TYPE
C5_NORMAL                                          = 0
C5_D                                               = 1
NUM_C5_MAX                                         = 2
-- end enum --


-- enum WEAPON_NUM_ROCKET_LAUNCHER
WEAPON_NUM_ROCKET_LAUNCHER_UNKNOWN                 = 0
WEAPON_NUM_ROCKET_LAUNCHER_RPG7_OUTPOST            = 1
WEAPON_NUM_ROCKET_LAUNCHER_RPG7                    = 2
WEAPON_NUM_ROCKET_LAUNCHER_RPG7_BOSS               = 3
WEAPON_NUM_ROCKET_LAUNCHER_MAX                     = 4
-- end enum --


-- enum WEAPON_NUM_ON_OBJECT
WEAPON_NUM_ON_OBJECT_UNKNOWN                       = 0
WEAPON_NUM_ON_OBJECT_M197                          = 1
WEAPON_NUM_ON_OBJECT_MAX                           = 2
-- end enum --


-- enum WEAPON_NUM_ITEM
WEAPON_NUM_ITEM_UNKNOWN                            = 0
WEAPON_NUM_ITEM_MAX                                = 1
-- end enum --


-- enum WEAPON_NUM_MISSION
WEAPON_NUM_MISSION_UNKNOWN                         = 0
WEAPON_NUM_MISSION_C4                              = 1
WEAPON_NUM_MISSION_SHUTTLEX                        = 2
WEAPON_NUM_MISSION_MAX                             = 3
-- end enum --


-- enum WEAPON_NUM_MG
WEAPON_NUM_MG_UNKNOWN                              = 0
WEAPON_NUM_MG_MK46                                 = 1
WEAPON_NUM_MG_MK46_SILVER                          = 2
WEAPON_NUM_MG_MAX                                  = 3
-- end enum --


-- enum WEAPON_NUM_GRENADESHELL
WEAPON_NUM_GRENADESHELL_UNKNOWN                    = 0
WEAPON_NUM_GRENADESHELL_K201                       = 1
WEAPON_NUM_GRENADESHELL_K201_BOSS                  = 2
WEAPON_NUM_GRENADESHELL_RPG7                       = 3
WEAPON_NUM_GRENADESHELL_RPG7_FOR_DINO              = 4
WEAPON_NUM_GRENADESHELL_M4_SR16_LV3                = 5
WEAPON_NUM_GRENADESHELL_M4_SR16_FC                 = 6
WEAPON_NUM_GRENADESHELL_MAX                        = 7
-- end enum --


-- enum WEAPON_NUM_BOMBTRIGGER
WEAPON_NUM_BOMBTRIGGER_UNKNOWN                     = 0
WEAPON_NUM_BOMBTRIGGER_DEFAULT                     = 1
WEAPON_NUM_BOMBTRIGGER_MAX                         = 2
-- end enum --


-- enum WEAPON_NUM_CIC
WEAPON_NUM_CIC_UNKNOWN                             = 0
WEAPON_NUM_CIC_P99                                 = 1
WEAPON_NUM_CIC_P99_SILVER                          = 2
WEAPON_NUM_CIC_P99_D                               = 3
WEAPON_NUM_CIC_MAX                                 = 4
-- end enum --


-- enum WEAPON_NUM_DUALHANDGUN
WEAPON_NUM_DUALHANDGUN_UNKNOWN                     = 0
WEAPON_NUM_DUALHANDGUN_MK23_K5                     = 1
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE                 = 2
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT           = 3 -- WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT	= 3,		// À̺¥Æ® ¹«±â »èÁ¦
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_GOLD            = 4
WEAPON_NUM_DUALHANDGUN_MK23_K5_D                   = 5
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_D               = 6
WEAPON_NUM_DUALHANDGUN_MAX                         = 7
-- end enum --


-- enum WEAPON_NUM_DUALKNIFE
WEAPON_NUM_DUALKNIFE_UNKNOWN                       = 0
WEAPON_NUM_DUALKNIFE_M9                            = 1
WEAPON_NUM_DUALKNIFE_M9_D                          = 2
WEAPON_NUM_DUALKNIFE_MAX                           = 3
-- end enum --


-- enum WEAPON_NUM_DUALSMG
WEAPON_NUM_DUALSMG_UNKNOWN                         = 0
WEAPON_NUM_DUALSMG_KRISSSUPERV                     = 1
WEAPON_NUM_DUALSMG_KRISSSUPERV_GOLD                = 2
WEAPON_NUM_DUALSMG_KRISSSUPERV_D                   = 3
WEAPON_NUM_DUALSMG_UZI                             = 4
WEAPON_NUM_DUALSMG_UZI_MINI                        = 5
WEAPON_NUM_DUALSMG_UZI_MICRO                       = 6
WEAPON_NUM_DUALSMG_UZI_SILENCER                    = 7
WEAPON_NUM_DUALSMG_UZI_MINI_SILENCER               = 8
WEAPON_NUM_DUALSMG_UZI_MICRO_SILENCER              = 9
WEAPON_NUM_DUALSMG_MAX                             = 10
-- end enum --


-- enum WEAPON_NUM_DINO
WEAPON_NUM_DINO_UNKNOWN                            = 0
WEAPON_NUM_DINO_RAPTOR_BITE                        = 1
WEAPON_NUM_DINO_RAPTOR_SCRATCH                     = 2
WEAPON_NUM_DINO_TREX_BITE                          = 3
WEAPON_NUM_DINO_TREX_HOWL                          = 4
WEAPON_NUM_DINO_TREX_CRASH                         = 5
WEAPON_NUM_DINO_MAX                                = 6
-- end enum --

WEAPON_CLASS_NPC_ARROW                             =  		100

-- enum EQMIPEMENT_SLOT
EQMIPEMENT_SLOT_PRIM                               = 0
EQMIPEMENT_SLOT_SUB                                = 1
EQMIPEMENT_SLOT_MELEE                              = 2
EQMIPEMENT_SLOT_THROWING                           = 3
EQMIPEMENT_SLOT_ITEM                               = 4
EQMIPEMENT_SLOT_CHAR_RED                           = 5
EQMIPEMENT_SLOT_CHAR_BLUE                          = 6
EQMIPEMENT_SLOT_CHAR_HEAD                          = 7
EQMIPEMENT_SLOT_CHAR_ITEM                          = 8
-- end enum --


-- enum ITEM_CLASS_TYPE
ITEM_CLASS_UNKNOWN                                 = 0
ITEM_CLASS_ASSERT                                  = 1
ITEM_CLASS_SMG                                     = 2
ITEM_CLASS_SNIPER                                  = 3
ITEM_CLASS_SHOTGUN                                 = 4
ITEM_CLASS_MACHINE                                 = 5
ITEM_CLASS_HANDGUN                                 = 6
ITEM_CLASS_KNIFE                                   = 7
ITEM_CLASS_GRENADE                                 = 8
ITEM_CLASS_THROWING                                = 9
ITEM_CLASS_CHARA                                   = 10
ITEM_CLASS_HEAD                                    = 11
ITEM_CLASS_MAINTENANCE                             = 12
ITEM_CLASS_EXPENDABLE                              = 13
ITEM_CLASS_COUPON                                  = 14
ITEM_CLASS_POINT                                   = 15
ITEM_CLASS_TEMP                                    = 16
ITEM_CLASS_COUNT                                   = 17
-- end enum --


-- enum WEAPON_USAGE_TYPE
WEAPON_USAGE_UNKNOWN                               = 0
WEAPON_USAGE_ALL                                   = 1
WEAPON_USAGE_PRIMARY                               = 2 -- 	ÁÖ¹«±â
WEAPON_USAGE_SECONDARY                             = 3 -- 	º¸Á¶¹«±â
WEAPON_USAGE_MELEE                                 = 4 -- 	±ÙÁ¢¹«±â
WEAPON_USAGE_THROWING                              = 5 -- 	Åõô¹«±â	
WEAPON_USAGE_ITEM                                  = 6 -- 	Åõô ¾ÆÀÌÅÛ
WEAPON_USAGE_MISSION                               = 7 -- 	¹Ì¼Ç ¾ÆÀÌÅÛ
WEAPON_USAGE_COUNT                                 = 8
-- end enum --


-- enum CASHITEM_USAGE_TYPE
CASHITEM_USAGE_UNKNOWN                             = 0
CASHITEM_USAGE_ALL                                 = 1
CASHITEM_USAGE_MAINTENANCE                         = 2 -- 	Áö¼Ó¼º ¾ÆÀÌÅÛ
CASHITEM_USAGE_EXPENDABLES                         = 3 -- 	¼Ò¸ð¼º ¾ÆÀÌÅÛ
CASHITEM_USAGE_COUNT                               = 4
-- end enum --


-- enum HIT_CHARA_PART
HIT_CHARA_PART_NA                                  = 0
HIT_CHARA_PART_HEAD                                = 1
HIT_CHARA_PART_BODY                                = 2
HIT_CHARA_PART_ARM                                 = 3
HIT_CHARA_PART_LEG                                 = 4
HIT_CHARA_PART_WEAPON                              = 5
HIT_CHARA_PART_HELMET                              = 6
HIT_CHARA_PART_NECK                                = 7
HIT_CHARA_PART_VITAL                               = 8
HIT_CHARA_PART_COUNT                               = 9
-- end enum --


-- enum ACTION_ID
ACTION_ID_NA                                       = 0 --  Á¤ÀǵÇÁö ¾ÊÀ½.
ACTION_ID_C4_PLANT                                 = 1 --  C4 ¼³Ä¡Çϱâ
ACTION_ID_C4_DEFUSE                                = 2 --  C4 ÇØüÇϱâ
ACTION_ID_HIT_HEAD_20                              = 3 --  ¸Ó¸® ¸íÁß·ü 20% ÀÌ»ó
ACTION_ID_HIT_HEAD_30                              = 4 --  ¸Ó¸® ¸íÁß·ü 30% ÀÌ»ó
ACTION_ID_HIT_CHEST_20                             = 5 --  °¡½¿ ¸íÁß·ü 20% ÀÌ»ó
ACTION_ID_HIT_CHEST_30                             = 6 --  °¡½¿ ¸íÁß·ü 30% ÀÌ»ó
ACTION_ID_HIT_ARM_20                               = 7 --  ÆÈ ¸íÁß·ü 20% ÀÌ»ó
ACTION_ID_HIT_ARM_30                               = 8 --  ÆÈ ¸íÁß·ü 30% ÀÌ»ó
ACTION_ID_HIT_LEG_20                               = 9 --  ´Ù¸® ¸íÁß·ü 20% ÀÌ»ó
ACTION_ID_HIT_LEG_30                               = 10 --  ´Ù¸® ¸íÁß·ü 30% ÀÌ»ó
ACTION_ID_STAGE_ENTER                              = 11 --  ÀÔÀå
ACTION_ID_STAGE_INTERCEPT                          = 12 --  ³*ÀÔ
ACTION_ID_WIN                                      = 13 --  ½Â¸®
ACTION_ID_DEFEAT                                   = 14 --  Æйè
ACTION_ID_KILL                                     = 15 --  Kill
ACTION_ID_DEATH                                    = 16 --  Death
ACTION_ID_SUICIDE                                  = 17 --  ÀÚ»ì
ACTION_ID_ENFORCE_EXIT                             = 18 --  °*Á¦ÅðÀå
ACTION_ID_RANK_1                                   = 19 --  ÃÖÁ¾ °á°ú ¼øÀ§ 1
ACTION_ID_RANK_2                                   = 20 --  ÃÖÁ¾ °á°ú ¼øÀ§ 2
ACTION_ID_RANK_3                                   = 21 --  ÃÖÁ¾ °á°ú ¼øÀ§ 3
ACTION_ID_RANK_4                                   = 22 --  ÃÖÁ¾ °á°ú ¼øÀ§ 4
ACTION_ID_RANK_5                                   = 23 --  ÃÖÁ¾ °á°ú ¼øÀ§ 5
ACTION_ID_RANK_6                                   = 24 --  ÃÖÁ¾ °á°ú ¼øÀ§ 6
ACTION_ID_RANK_7                                   = 25 --  ÃÖÁ¾ °á°ú ¼øÀ§ 7
ACTION_ID_RANK_8                                   = 26 --  ÃÖÁ¾ °á°ú ¼øÀ§ 8
ACTION_ID_HEADSHOT                                 = 27 --  Head shot ´Þ¼º
ACTION_ID_DOUBLE_KILL                              = 28 --  Double Kill ´Þ¼º
ACTION_ID_PIERCING                                 = 29 --  Piercing Kill ´Þ¼º
ACTION_ID_TRIPLE_KILL                              = 30 --  Triple Kill ´Þ¼º
ACTION_ID_MASS_KILL                                = 31 --  Mass Kill
ACTION_ID_HIT_RATE_40                              = 32 --  ¸íÁß·ü 40%
ACTION_ID_HIT_RATE_50                              = 33 --  ¸íÁß·ü 50%
ACTION_ID_HIT_RATE_60                              = 34 --  ¸íÁß·ü 60%
ACTION_ID_KILL_RATE_40                             = 35 --  ų ºñÀ² 40%
ACTION_ID_KILL_RATE_50                             = 36 --  ų ºñÀ² 50%
ACTION_ID_KILL_RATE_60                             = 37 --  ų ºñÀ² 60%
ACTION_ID_HELMET_PROTECTION                        = 38 --  Çï¸Ë ¹æ¾î
ACTION_ID_DESTROY                                  = 39 --  ¸ñÇ¥¹° Æı«
ACTION_ID_KILL_WEAPONCLASS                         = 40 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ų
ACTION_ID_DOUBLE_KILL_WEAPONCLASS                  = 41 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ´õºíų
ACTION_ID_TRIPLE_KILL_WEAPONCLASS                  = 42 --  ƯÁ¤Å¬·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú Æ®¸®ÇÃų
ACTION_ID_USE_WEAPON                               = 43 --  ƯÁ¤ ¹«±â »ç¿ë
ACTION_ID_CHAINKILLER                              = 44 --  üÀÎų
ACTION_ID_CHAINSLUGGER                             = 45 --  üÀÎ ½½·¯°Å
ACTION_ID_CHAINSTOPPER                             = 46 --  üÀÎ ½ºÅ¸ÆÛ
ACTION_ID_CHAINHEADSHOT                            = 47 --  üÀÎ Çìµå¼¦
ACTION_ID_PROTECT                                  = 48 --  ¿ÀºêÁ§Æ® º¸È£
ACTION_ID_COUNT                                    = 49
-- end enum --

CHARACTER_TEAM_NONE                                =  		0x00
CHARACTER_TEAM_RED                                 =  		0x01
CHARACTER_TEAM_BLUE                                =  		0x02
NPC_TEAM_RED                                       =  			0x04
NPC_TEAM_BLUE                                      =  			0x08
CHARACTER_TEAM_RB                                  =  		(CHARACTER_TEAM_RED | CHARACTER_TEAM_BLUE)

-- enum CHARACTER_CLASS_TYPE
CHARACTER_CLASS_UNKNOWN                            = 0
CHARACTER_CLASS_ALL                                = 1
CHARACTER_CLASS_CHARA_TYPE                         = 2 -- 	ij¸¯ÅÍ
CHARACTER_CLASS_HEAD                               = 3 -- 	Çï¸ä
CHARACTER_CLASS_ITEM                               = 4 -- 	ȣĪ º£·¹¸ð
CHARACTER_CLASS_MASK                               = 5
CHARACTER_CLASS_EVENT                              = 6 -- 	À̺¥Æ® Àåºñµé
CHARACTER_CLASS_COUNT                              = 7
-- end enum --


-- enum CHARACTER_RES_ID
CHARACTER_RES_ID_UNKNOWN                           = 0
CHARACTER_RES_ID_MALEDEFAULT                       = 1 -- CHARACTER_RES_ID_MALEDEFAULT		= 1,	//³²ÀÚ 1¼Â
CHARACTER_RES_ID_FEMALEDEFAULT                     = 2 -- CHARACTER_RES_ID_FEMALEDEFAULT	= 2,	//¿©ÀÚ 1¼Â
CHARACTER_RES_ID_FEMALE_RED                        = 3 --  Tarantula
CHARACTER_RES_ID_FEMALE_BLUE                       = 4 --  Keen Eyes
CHARACTER_RES_ID_MALE_RED                          = 5 --  Redbulls
CHARACTER_RES_ID_MALE_BLUE                         = 6 --  Acid Pol
CHARACTER_RES_ID_D_FOX                             = 7
CHARACTER_RES_ID_LEOPARD                           = 8
CHARACTER_RES_ID_FEMALE_HIDE                       = 9
CHARACTER_RES_ID_FEMALE_VIPERRED                   = 10
CHARACTER_RES_ID_REINFORCED_D_FOX                  = 11
CHARACTER_RES_ID_REINFORCED_LEOPARD                = 12
CHARACTER_RES_ID_REINFORCED_VIPERRED               = 13
CHARACTER_RES_ID_REINFORCED_HIDE                   = 14
CHARACTER_RES_ID_REINFORCED_COMBO_D_FOX            = 15
CHARACTER_RES_ID_REINFORCED_COMBO_LEOPARD          = 16
CHARACTER_RES_ID_REINFORCED_COMBO_VIPERRED         = 17
CHARACTER_RES_ID_REINFORCED_COMBO_HIDE             = 18
CHARACTER_RES_ID_REINFORCED_ACID_POL               = 19
CHARACTER_RES_ID_REINFORCED_KEEN_EYES              = 20
CHARACTER_RES_ID_REINFORCED_REDBULLS               = 21
CHARACTER_RES_ID_REINFORCED_TARANTULA              = 22
CHARACTER_RES_ID_DINO_TRex                         = 23
CHARACTER_RES_ID_DINO_Raptor                       = 24
MAX_CHARACTER_RES_ID                               = 25
-- end enum --


-- enum HEAD_RES_ID
HEAD_RES_ID_UNKNOWN                                = 0
HEAD_RES_ID_DEFAULT                                = 1 -- 	񃧯
HEAD_RES_ID_NORMAL                                 = 2 -- 	ÀϹÝ	
HEAD_RES_ID_REINFORCE                              = 3 -- 	°*È*
HEAD_RES_ID_HEAT                                   = 4
HEAD_RES_ID_RADAR                                  = 5
HEAD_RES_ID_TARGET                                 = 6
HEAD_RES_ID_STRENGTHENPLUS                         = 7
HEAD_RES_ID_SUPER                                  = 8
MAX_HEAD_RES_ID                                    = 9
HEAD_RES_ID_REINFORCE_EVENT                        = 10 -- HEAD_RES_ID_REINFORCE_EVENT = 7,	//  °*È* Çï¸ä À̺¥Æ®
-- end enum --


-- enum ITEM_RES_ID
ITEM_RES_ID_UNKNOWN                                = 0
ITEM_RES_ID_BERET_ASSAULT                          = 1 --  ±¤ÆøÇÑ ¸Í¼ö º£·¹¸ð
ITEM_RES_ID_BERET_SMG                              = 2 --  ±³È°ÇÑ Ä§ÀÔÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_RIFLE                            = 3 --  Àº¹ÐÇÑ ¾Ï»ìÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_SHOTGUN                          = 4 --  ³*ÆøÇÑ Æı«ÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_HANDGUN                          = 5 --  ¿¹¸®ÇÑ ¸í»ç¼ö º£·¹¸ð	
ITEM_RES_ID_BERET_BLACK                            = 6 --  ºí·¢ º£·¹¸ð / À̺¥Æ®¿ë
ITEM_RES_ID_BERET_COUNT                            = 7
-- end enum --


-- enum MASK_ID
MASK_ID_UNKNOWN                                    = 0
MASK_ID_WHITE                                      = 1
MASK_ID_BLACK                                      = 2
MASK_ID_RUSSIAN_BLUE                               = 3
MASK_ID_ROK_MARINE                                 = 4
MASK_ID_FRENCH_DESERT                              = 5
MASK_ID_FLAME                                      = 6
MASK_ID_TWO_TONE_BR                                = 7
MASK_ID_IRON                                       = 8
MASK_ID_TARGET_MARK                                = 9
MASK_ID_PUMPKIN                                    = 10
MASK_ID_JEWEL_PINK                                 = 11
MASK_ID_SMILE_GOLD                                 = 12
MASK_ID_SKULL                                      = 13
MASK_ID_PIERROT                                    = 14
MASK_ID_ALIEN_BLUE_EYES                            = 15
MASK_ID_ALIEN_RED_EYES                             = 16
MASK_ID_CROSS_RED                                  = 17
MASK_ID_JASON                                      = 18
MASK_ID_PANDA                                      = 19
MASK_ID_EGG                                        = 20
MASK_ID_DEATH                                      = 21
MASK_ID_WORLDCUP_ARGENTINA                         = 22
MASK_ID_WORLDCUP_BRAZIL                            = 23
MASK_ID_WORLDCUP_ENGLAND                           = 24
MASK_ID_WORLDCUP_FRANCE                            = 25
MASK_ID_WORLDCUP_GERMANY                           = 26
MASK_ID_WORLDCUP_ITALIA                            = 27
MASK_ID_WORLDCUP_JAPAN                             = 28
MASK_ID_WORLDCUP_S_AFRICA                          = 29
MASK_ID_WORLDCUP_S_KOREA                           = 30
MASK_ID_WORLDCUP_SPAIN                             = 31
MASK_ID_TIGER                                      = 32
MASK_ID_JESTER_BW                                  = 33
MASK_ID_WRESTLING                                  = 34
MAX_MASK_ID                                        = 35
-- end enum --


-- enum EVENT_EQUIP_ID
EVENT_EQUIP_UNKNOWN                                = 0
EVENT_EQUIP_SANTA_HAT                              = 1
EVENT_EQUIP_CHINESE_HAT                            = 2
EVENT_EQUIP_HAIRBAND                               = 3
MAX_EVENT_EQUIP_ID                                 = 4
-- end enum --

MAX_USER_TITLE                                     =  					256
MAX_EQUIP_USER_TITLE                               =  			3
MAX_DEFAULT_USER_TITLE_COUNT                       =  	44	 --  ±âº» ȣĪ °¹¼ö

-- enum USER_TITLE_CATEGORY
UTC_NOTHING                                        = 0
UTC_ALL                                            = 1
UTC_ASSAULT                                        = 2
UTC_RIFLE                                          = 3
UTC_SMG                                            = 4
UTC_KNIFE                                          = 5
UTC_HANDGUN                                        = 6
UTC_SHOTGUN                                        = 7
UTC_COMPOSITION                                    = 8
-- end enum --


-- enum USER_TITLE_RIBBON_TYPE
UTR_NOTHING                                        = 0
UTR_RIBBON                                         = 1
UTR_ENSIGN                                         = 2
UTR_MEDAL                                          = 3
UTR_MASTER                                         = 4
-- end enum --

USER_TITLE_REQUIREMENT_COUNT                       = 			3
USER_TITLE_PRIORITY_COUNT                          =  			2
RAPTOR_TOTAL_CNT                                   =  	9
DINO_TOTAL_CNT                                     =  		(RAPTOR_TOTAL_CNT + 1)
UNION_TOTAL_CNT                                    =  		(SLOT_MAX_COUNT - DINO_TOTAL_CNT)
--SET_ROOM_INFO ( ent, bal )	                                      = 	( ((ent&0x00000001) << 7 ) | ((bal&0x00000001) << 5 ))
ROOM_INFO_FLAG_INTER_ENTER                         =  			0x80
ROOM_INFO_FLAG_OBSERVER                            =  				0x40
ROOM_INFO_FLAG_TEAM_BALANCE                        =  			0x20
ROOM_INFO_FLAG_REAL_IP                             =  				0x10
ROOM_INFO_FLAG_OBSERVER_MODE                       =  		0x08
--[[GET_ROOM_INFO_INTERENTER( state )                           =  		((state>>7) & 0x00000001)
GET_ROOM_INFO_OBSERVER( state )                             =  ((state>>6) & 0x00000001)
GET_ROOM_INFO_TEAMBALANCE( state )                          = ((state>>5) & 0x00000001)
GET_ROOM_INFO_REAL_IP( state )                             = ((state>>4) & 0x00000001)
GET_ROOM_INFO_OBSERVER_MODE( state )                       =  ((state>>3) & 0x00000001)
GET_ROOM_INFO_WEAPON_SHOTGUN( state )                      =  ((state>>6)	& 0x00000001)
GET_ROOM_INFO_WEAPON_SNIPER( state )                      =  ((state>>5)	& 0x00000001)
GET_ROOM_INFO_WEAPON_RPG7( state )                         =  ((state>>4)	& 0x00000001)
GET_ROOM_INFO_WEAPON_00( state )                            =  ((state>>3) & 0x00000001)
GET_ROOM_INFO_WEAPON_01( state )                            =  ((state>>2) & 0x00000001)
GET_ROOM_INFO_WEAPON_02( state )                           =  ((state>>1) & 0x00000001)
GET_ROOM_INFO_WEAPON_03( state )                           =  ((state   ) & 0x00000001)
--]]
RELAY_ENCRYPTKEY_DEFAULT                         =  		0xFFFFFFFF
INVALID_WAREDB_INDEX                               = 					0xFFFFFFFF
ITEM_ATTR_TYPE_BUY                                 =  			1			 -- ±¸ÀÔ¸¸ÇÑ ¾ÆÀÌÅÛ(±â°£Á¦)
ITEM_ATTR_TYPE_AUTH                                =  			2			 -- ÀÎÁõÇÑ ¾ÆÀÌÅÛ
ITEM_ATTR_TYPE_BASIC                               =  		3			 -- ±âº» Áö±Þ ¾ÆÀÌÅÛ
ITEM_ATTR_TYPE_PC_1                                =  			4			 -- PC¹æ ¾ÆÀÌÅÛ 1
ITEM_ATTR_TYPE_PC_2                                =  			5			 -- PC¹æ ¾ÆÀÌÅÛ 2
ITEM_ATTR_TYPE_SPECIAL                             =  		6			 -- Ưº° À̺¥Æ®

-- enum NAT_STATE
NAT_STATE_WITHOUT                                  = 0
NAT_STATE_FULL_CONE_NAT                            = 1
NAT_STATE_RESTRICTED_CONE_NAT                      = 2
NAT_STATE_PORT_RESTRICTED_CONE_NAT                 = 3
NAT_STATE_SYMMETRIC_NAT                            = 4
-- end enum --


-- enum SERVER_UDP_STATE
SERVER_UDP_STATE_NONE                              = 0
SERVER_UDP_STATE_RENDEZVOUS                        = 1
SERVER_UDP_STATE_CLIENT                            = 2
SERVER_UDP_STATE_RELAY                             = 3
SERVER_UDP_STATE_RELAYCLIENT                       = 4
-- end enum --

SLOT_ITEM_QUICK_CHANGE_WEAPON                      =  			0x8000
SLOT_ITEM_QUICK_CHANGE_MAGAZINE                    =  			0x4000
SLOT_ITEM_MEGA_HP10                                =  						0x2000
SLOT_ITEM_INCREASE_INVINCIBLE_TIME                 =  		0x1000
SLOT_ITEM_BULLET_PROOF_VEST                        =  				0x800
SLOT_ITEM_FULLMETALJACKETAMMO                      =  			0x400
SLOT_ITEM_HOLLOW_POINT_AMMO                        =  				0x200
SLOT_ITEM_C4_SPEED_KIT                             =  					0x100
SLOT_ITEM_INCREASE_GRENADE_SLOT                    =  			0x80
SLOT_ITEM_JACKETED_HELLOW_POINT_AMMO               =  	0x40
SLOT_ITEM_MEGA_HP5                                 =  						0x20
SLOT_ITEM_BULLET_PROOF_VEST_PLUS                   =  		0x10
SLOT_ITEM_HOLLOW_POINT_AMMO_PLUS                   =  		0x08
SLOT_ITEM_BULLET_PROOF_VEST_METAL                  =  		0x04
SLOT_ITEM_KETUPAT                                  =  								0x02		 --  ¸£¹Ù¶õ À̺¥Æ® °ü·Ã ( 2010.09.07 ~ 2010.09.14 À̺¥Æ® ±â°£ Á¾·á ÈÄ »èÁ¦ )

-- enum DEATH_INFO_BIT_FLAG
DEATH_INFO_BIT_FLAG_INDEX                          = 0
DEATH_INFO_BIT_FLAG_DEATH_TYPE                     = 1
DEATH_INFO_BIT_FLAG_MESSAGE                        = 2
DEATH_INFO_BIT_FLAG_DEFENCE_SYSTEM                 = 3
-- end enum --
--[[
MAKE_FRIEND_STATE                                  =  (state,server,channel,room)	((((state) & 0x0000000F) << 28) | (((server) & 0x000000FF) << 20) | (((channel) & 0x000000FF) << 12) | ((room) & 0x00000FFF))
MAKE_FRIEND_MATCH_STATE                            =  (match,state,server,channel,room)	(((UINT64)(match) & 0x00000000FF) << 32) | ((((state) & 0x000000000F) << 28) | (((server) & 0x00000000FF) << 20) | (((channel) & 0x00000000FF) << 12) | ((room) & 0x0000000FFF))
GET_FRIEND_MATCH                                   =  (state)							(((state) >> 32) & 0x00000000000000FF)
GET_FRIEND_STATE                                   =  (state)							(((state) >> 28) & 0x0000000F)
GET_FRIEND_SERVER                                  =  (state)						(((state) >> 20) & 0x000000FF)
GET_FRIEND_CHANNEL                                 =  (state)						(((state) >> 12) & 0x000000FF)
GET_FRIEND_ROOMIDX                                 =  (state)						((state) & 0x00000FFF)
SET_FRIEND_MATCH                                   =  (state, match)					(state | (((UINT64)match & 0x00000000000000FF ) << 32))
CLEAR_FRIEND_MATCH                                 =  (state)						(state & 0xFFFFFF00FFFFFFFF)
--]]
-- enum FRIEND_STATE
FRIEND_STATE_REQUEST                               = 0
FRIEND_STATE_HOLD                                  = 1
FRIEND_STATE_OFFLINE                               = 2 -- ÀÌÇÏ´ÜÀº Ä£±¸ 
FRIEND_STATE_ONLINE                                = 3
FRIEND_STATE_ROOM                                  = 4
FRIEND_STATE_MAX                                   = 5
-- end enum --


-- enum FRIEND_CHANGE_STATE
FRIEND_CHANGE_STATE_INSERT                         = 0
FRIEND_CHANGE_STATE_ACCEPT                         = 1
FRIEND_CHANGE_STATE_DELETE                         = 2
FRIEND_CHANGE_STATE_CHANGE                         = 3
-- end enum --
--[[
GET_ITEM_FLAG_CLASS                                =  (Itemflag)					(Itemflag / 100000000)
GET_ITEM_FLAG_USAGE                                =  (Itemflag)					((Itemflag % 100000000) / 1000000)
GET_ITEM_FLAG_TYPE                                 =  (Itemflag)					((Itemflag % 1000000) / 1000)
GET_ITEM_FLAG_NUMBER                               =  (Itemflag)					(Itemflag % 1000)
MAKE_ITEM_FLAG                                     =  (class,usage,classtype,number)	((class*100000000)+(usage*1000000)+(classtype*1000)+(number))
DEFAULT_WEAPON_ASSAULT                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_ASSERT, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_ASSAULT, WEAPON_NUM_ASSAULT_K2)
DEFAULT_WEAPON_SNIPER                              =  							MAKE_ITEM_FLAG(ITEM_CLASS_SNIPER, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SNIPER, WEAPON_NUM_SNIPER_SSG69)
DEFAULT_WEAPON_SMG                                 =  								MAKE_ITEM_FLAG(ITEM_CLASS_SMG, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SMG, WEAPON_NUM_SMG_MP5K_SILENCER)					
DEFAULT_WEAPON_SHOTGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_SHOTGUN, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SHOTGUN, WEAPON_NUM_SHOTGUN_870MCS)
DEFAULT_WEAPON_HANDGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_HANDGUN, WEAPON_USAGE_SECONDARY, WEAPON_CLASS_HANDGUN, WEAPON_NUM_HANDGUN_K5)
DEFAULT_WEAPON_KNIFE                               =  							MAKE_ITEM_FLAG(ITEM_CLASS_KNIFE, WEAPON_USAGE_MELEE, WEAPON_CLASS_KNIFE, WEAPON_NUM_KNIFE_M7)						
DEFAULT_WEAPON_THROWING                            =  							MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_THROWING, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_K400)
DEFAULT_WEAPON_ITEM                                =  								MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_ITEM, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_SMOKE)						
--]]
-- enum CASHITEM_GROUP_TYPE
CASHITEM_GROUP_UNKNOWN                             = 0
CASHITEM_GROUP_XP_PLUS_110                         = 1
CASHITEM_GROUP_XP_PLUS_130                         = 2
CASHITEM_GROUP_XP_PLUS_150                         = 3
CASHITEM_GROUP_PT_PLUS_130                         = 4
CASHITEM_GROUP_COLOR_CLAN                          = 5
CASHITEM_GROUP_COLOR_NICK                          = 6
CASHITEM_GROUP_SHORT_RESPAWN                       = 7
CASHITEM_GROUP_AMMO_UP                             = 8
CASHITEM_GROUP_DISGUISE_RANK                       = 9
CASHITEM_GROUP_DISGUISE_NICK                       = 10
CASHITEM_GROUP_FREE_MOVE                           = 11
CASHITEM_GROUP_CLAN_XP_PLUS_150                    = 12
CASHITEM_GROUP_CUSTOM_CROSSHAIR                    = 13
CASHITEM_GROUP_COLOR_CROSSHAIR                     = 14
CASHITEM_GROUP_COLOR_CHATTING                      = 15
CASHITEM_GROUP_BATTLEFIELD_MOVE                    = 16
CASHITEM_GROUP_GET_DROPPED_WEAPON                  = 17
CASHITEM_GROUP_XP_PLUS_X2_12PM                     = 18
CASHITEM_GROUP_XP_PLUS_X2_3PM                      = 19
CASHITEM_GROUP_XP_PLUS_X2_6PM                      = 20
CASHITEM_GROUP_XP_PLUS_X2_9PM                      = 21
CASHITEM_GROUP_PT_PLUS_X2_12PM                     = 22
CASHITEM_GROUP_PT_PLUS_X2_3PM                      = 23
CASHITEM_GROUP_PT_PLUS_X2_6PM                      = 24
CASHITEM_GROUP_PT_PLUS_X2_9PM                      = 25
CASHITEM_GROUP_QUICK_CHANGE_WEAPON                 = 26
CASHITEM_GROUP_QUICK_CHANGE_MAGAZINE               = 27
CASHITEM_GROUP_MEGA_HP10                           = 28
CASHITEM_GROUP_INCREASE_INVINCIBLE_TIME            = 29
CASHITEM_GROUP_BULLET_PROOF_VEST                   = 30
CASHITEM_GROUP_FULLMETALJACKETAMMO                 = 31
CASHITEM_GROUP_HOLLOW_POINT_AMMO                   = 32
CASHITEM_GROUP_ANTI_FLASHBANG_MASK                 = 33
CASHITEM_GROUP_C4_SPEED_KIT                        = 34
CASHITEM_GROUP_INCREASE_GRENADE_SLOT               = 35
CASHITEM_GROUP_JACKETED_HELLOW_POINT_AMMO          = 36
CASHITEM_GROUP_XP_PLUS_200                         = 37
CASHITEM_GROUP_PT_PLUS_200                         = 38
CASHITEM_GROUP_GIGA_BOMB                           = 39
CASHITEM_GROUP_MEGA_HP5                            = 40
CASHITEM_GROUP_DEFCON_1                            = 41
CASHITEM_GROUP_DEFCON_2                            = 42
CASHITEM_GROUP_DEFCON_3                            = 43
CASHITEM_GROUP_BULLET_PROOF_VEST_PLUS              = 44
CASHITEM_GROUP_WEAPON_CRATE_2                      = 45
CASHITEM_GROUP_MINIBOMB                            = 46
CASHITEM_GROUP_CHANGE_NICK                         = 47
CASHITEM_GROUP_CLR_HISTORY                         = 48
CASHITEM_GROUP_CLR_SCORE                           = 49
CASHITEM_GROUP_CLR_ESCAPE                          = 50
CASHITEM_GROUP_CHANGE_CLAN_NAME                    = 51
CASHITEM_GROUP_CHANGE_CLAN_MARK                    = 52
CASHITEM_GROUP_CLR_CLAN_HISTORY                    = 53
CASHITEM_GROUP_RECORDING_GAME                      = 54
CASHITEM_GROUP_CLAN_PERSON_PLUS_50                 = 55
CASHITEM_GROUP_CLAN_POINT_RESET                    = 56
CASHITEM_GROUP_CUSTOM_CROSSHAIR_MAKE               = 57
CASHITEM_GROUP_MEGA_BOMB                           = 58
CASHITEM_GROUP_WEAPON_CRATE                        = 59
CASHITEM_GROUP_SURVIVAL_KIT                        = 60
CASHITEM_GROUP_MEGABOMB_INDO                       = 61
CASHITEM_GROUP_XP_PLUS_200_0AM_6AM                 = 62
CASHITEM_GROUP_XP_PLUS_200_6AM_12PM                = 63
CASHITEM_GROUP_SHORT_RESPAWN_50                    = 64
CASHITEM_GROUP_BULLET_PROOF_VEST_GM                = 65
CASHITEM_GROUP_POINT_GACHAPON_2500                 = 66
CASHITEM_GROUP_POINT_GACHAPON_6000                 = 67
CASHITEM_GROUP_GIGA_BOX                            = 68
CASHITEM_GROUP_SWAT_KIT_ASSULT_7DAY                = 69
CASHITEM_GROUP_SWAT_KIT_ASSULT_30DAY               = 70
CASHITEM_GROUP_SWAT_KIT_SUPPORT_7DAY               = 71
CASHITEM_GROUP_SWAT_KIT_SUPPORT_30DAY              = 72
CASHITEM_GROUP_SWAT_KIT_INFILTRATION_7DAY          = 73
CASHITEM_GROUP_SWAT_KIT_INFILTRATION_30DAY         = 74
CASHITEM_GROUP_SWAT_KIT_COMBO_7DAY                 = 75
CASHITEM_GROUP_SWAT_KIT_COMBO_30DAY                = 76
CASHITEM_GROUP_SHORT_RESPAWN_20                    = 77
CASHITEM_GROUP_HOLLOW_POINT_AMMO_PLUS              = 78
CASHITEM_GROUP_BULLET_PROOF_VEST_METAL             = 79
CASHITEM_GROUP_SHORT_RESPAWN_100                   = 80
CASHITEM_GROUP_MEGABOMB_RUSSIA                     = 81
CASHITEM_GROUP_MASK_ITEM_BOX_1                     = 82
CASHITEM_GROUP_MASK_ITEM_BOX_2                     = 83
CASHITEM_GROUP_ANGPAO                              = 84
CASHITEM_GROUP_VIEW_OTHER_USER_ITEM_INFO           = 85
CASHITEM_GROUP_NEW_M4_SUPPLY_KIT                   = 86
CASHITEM_GROUP_GIFT_BOX                            = 87
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_1D           = 88
CASHITEM_GROUP_RAGINGBULL_454_SUPPLY_KIT           = 89
CASHITEM_GROUP_DUAL_UZI_SUPPLY_KIT                 = 90
CASHITEM_GROUP_KETUPAT                             = 91
CASHITEM_GROUP_RANDOM_MASK_BOX                     = 92
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_3D           = 93
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_7D           = 94
CASHITEM_GROUP_SPEEDUP_BOOTS                       = 95 -- CASHITEM_GROUP_SPEEDUP_BOOTS				= xx,	// ¼Óµµ Çâ»ó ½Å¹ß (¹ÌÀû¿ë)
CASHITEM_GROUP_SLIENT_FOOTSTEPS                    = 96 -- CASHITEM_GROUP_SLIENT_FOOTSTEPS			= xx,	// ¹ß¼Ò¸® ÁÙÀÌ´Â ½Å¹ß (¹ÌÀû¿ë)
CASHITEM_GROUP_MAX                                 = 97
-- end enum --

CASHITEM_DAY_1                                     = 				1
CASHITEM_DAY_3                                     = 				3
CASHITEM_DAY_7                                     = 				7
CASHITEM_DAY_10                                    = 				10
CASHITEM_DAY_30                                    = 				30
CASHITEM_DAY_90                                    = 				90
CASHITEM_DAY_NO                                    = 				0

-- enum AUTH_TYPE
AUTH_UNKNWON                                       = 0
AUTH_COUNT                                         = 1 --  °³¼öÁ¦ ÀÎÁõ
AUTH_SEC                                           = 2 --  ±â°£Á¦ ÀÎÁõ
-- end enum --
--[[
BOUNDCHK                                           =  ( a, b)				I3ASSERT( ((a) >= 0) && ((a) < (b)))
CLAN_MENAGE_AUTHORITY                              =  (wr,in,de,ac)	((wr & 0x0000000F) << 3) | ((in & 0x0000000F) << 2) | ((de & 0x0000000F) << 1) | ((ac & 0x0000000F))
GET_CLAN_MENAGE_WRITE                              =  (state)		((state>>3) & 0x00000001)
GET_CLAN_MENAGE_INVITED                            =  (state)		((state>>2) & 0x00000001)
GET_CLAN_MENAGE_DEPORTATION                        =  (state)	((state>>1) & 0x00000001)
GET_CLAN_MENAGE_ACCEPT                             =  (state)		((state)	& 0x00000001)
--]]
-- enum CLAN_MENAGE_AUTHORITY_TYPE
CLAN_MENAGE_TYPE_WRITE                             = 0
CLAN_MENAGE_TYPE_INVITED                           = 1
CLAN_MENAGE_TYPE_DEPORTATION                       = 2
CLAN_MENAGE_TYPE_ACCEPT                            = 3
CLAN_MENAGE_TYPE_MAX                               = 4
-- end enum --


-- enum CLAN_MEMBER_LEVEL_TYPE
CLAN_MEMBER_LEVEL_UNKNOWN                          = 0
CLAN_MEMBER_LEVEL_MASTER                           = 1 --  Ŭ·£ ¸¶½ºÅÍ
CLAN_MEMBER_LEVEL_STAFF                            = 2 --  Ŭ·£ ½ºÅÇ
CLAN_MEMBER_LEVEL_REGULAR                          = 3 --  Ŭ·£ ÀϹÝȸ¿ø
CLAN_MEMBER_LEVEL_MAX                              = 4
-- end enum --


-- enum CLAN_RANK
CLAN_RANK_UNKNOWN                                  = 0
CLAN_RANK_NEW                                      = 1 -- 	½Å»ý
CLAN_RANK_A1                                       = 2 -- 	ÈÆ·Ã 1´Ü°è
CLAN_RANK_A2                                       = 3 -- 	ÈÆ·Ã 2´Ü°è
CLAN_RANK_B1                                       = 4 -- 	°ß½À 1´Ü°è
CLAN_RANK_B2                                       = 5 -- 	°ß½À 2´Ü°è
CLAN_RANK_C1                                       = 6 -- 	Áö¿ø 1´Ü°è
CLAN_RANK_C2                                       = 7 -- 	Áö¿ø 2´Ü°è
CLAN_RANK_C3                                       = 8 -- 	Áö¿ø 3´Ü°è
CLAN_RANK_D1                                       = 9 -- 	¿ì¼ö 1´Ü°è
CLAN_RANK_D2                                       = 10 -- 	¿ì¼ö 2´Ü°è
CLAN_RANK_D3                                       = 11 -- 	¿ì¼ö 3´Ü°è
CLAN_RANK_D4                                       = 12 -- 	¿ì¼ö 4´Ü°è
CLAN_RANK_E1                                       = 13 -- 	ÀüÅõ 1´Ü°è
CLAN_RANK_E2                                       = 14 -- 	ÀüÅõ 2´Ü°è
CLAN_RANK_E3                                       = 15 -- 	ÀüÅõ 3´Ü°è
CLAN_RANK_E4                                       = 16 -- 	ÀüÅõ 4´Ü°è
CLAN_RANK_F1                                       = 17 -- 	¼±ºÀ 1´Ü°è
CLAN_RANK_F2                                       = 18 -- 	¼±ºÀ 2´Ü°è
CLAN_RANK_F3                                       = 19 -- 	¼±ºÀ 3´Ü°è
CLAN_RANK_F4                                       = 20 -- 	¼±ºÀ 4´Ü°è
CLAN_RANK_F5                                       = 21 -- 	¼±ºÀ 5´Ü°è
CLAN_RANK_G1                                       = 22 -- 	±âµ¿ 1´Ü°è
CLAN_RANK_G2                                       = 23 -- 	±âµ¿ 2´Ü°è
CLAN_RANK_G3                                       = 24 -- 	±âµ¿ 3´Ü°è
CLAN_RANK_G4                                       = 25 -- 	±âµ¿ 4´Ü°è
CLAN_RANK_G5                                       = 26 -- 	±âµ¿ 5´Ü°è
CLAN_RANK_H1                                       = 27 -- 	¼ö»ö 1´Ü°è
CLAN_RANK_H2                                       = 28 -- 	¼ö»ö 2´Ü°è
CLAN_RANK_H3                                       = 29 -- 	¼ö»ö 3´Ü°è
CLAN_RANK_H4                                       = 30 -- 	¼ö»ö 4´Ü°è
CLAN_RANK_H5                                       = 31 -- 	¼ö»ö 5´Ü°è
CLAN_RANK_I1                                       = 32 -- 	ƯÀü 1´Ü°è
CLAN_RANK_I2                                       = 33 -- 	ƯÀü 2´Ü°è
CLAN_RANK_I3                                       = 34 -- 	ƯÀü 3´Ü°è
CLAN_RANK_I4                                       = 35 -- 	ƯÀü 4´Ü°è
CLAN_RANK_I5                                       = 36 -- 	ƯÀü 5´Ü°è
CLAN_RANK_J1                                       = 37 -- 	Ư°ø 1´Ü°è
CLAN_RANK_J2                                       = 38 -- 	Ư°ø 2´Ü°è
CLAN_RANK_J3                                       = 39 -- 	Ư°ø 3´Ü°è
CLAN_RANK_J4                                       = 40 -- 	Ư°ø 4´Ü°è
CLAN_RANK_J5                                       = 41 -- 	Ư°ø 5´Ü°è
CLAN_RANK_K1                                       = 42 -- 	Ư¼ö 1´Ü°è
CLAN_RANK_K2                                       = 43 -- 	Ư¼ö 2´Ü°è
CLAN_RANK_K3                                       = 44 -- 	Ư¼ö 3´Ü°è
CLAN_RANK_K4                                       = 45 -- 	Ư¼ö 4´Ü°è
CLAN_RANK_K5                                       = 46 -- 	Ư¼ö 5´Ü°è
CLAN_RANK_L1                                       = 47 -- 	Ư¹« 1´Ü°è
CLAN_RANK_L2                                       = 48 -- 	Ư¹« 2´Ü°è
CLAN_RANK_L3                                       = 49 -- 	Ư¹« 3´Ü°è
CLAN_RANK_L4                                       = 50 -- 	Ư¹« 4´Ü°è
CLAN_RANK_L5                                       = 51 -- 	Ư¹« 5´Ü°è
CLAN_RANK_TOP                                      = 52
CLAN_RANK_MAX                                      = 53
-- end enum --
  Ответить с цитированием
4 пользователя(ей) сказали cпасибо:
Annedroid (18.09.2012), BLACK_DEAD (10.11.2012), NoName%(2) (22.09.2012), Razor_213(3) (18.09.2012)
Старый 18.09.2012, 10:33   #3
 Разведчик
Аватар для ytkaman
 
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По умолчанию Re: Переменные используемые в клиенте

прости что не по теме ,а что с NEW wh ,я просто давно с ним не играл а щас хочу скачать апдатер ,а на сайте какая-то хрень
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Старый 18.09.2012, 10:34   #4
 Фельдмаршал
Аватар для Dimedrol1536
 
Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(Dimedrol1536 сломал счётчик популярности :(
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По умолчанию Re: Переменные используемые в клиенте

Зачем это?
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Старый 18.09.2012, 10:43   #5
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По умолчанию Re: Переменные используемые в клиенте

ну или дайте пожалйста сылку на апдатер
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Старый 18.09.2012, 15:01   #6
 Пехотинец
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Annedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нацииAnnedroid гордость нации
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По умолчанию Re: Переменные используемые в клиенте

Мазай спасибо, теперь в некоторых функциях больше понимаю, так как там есть как раз функция которая вытаскивает значение из какого-то места, можно подробней откуда ты их достал? ( если хочешь в лс)
  Ответить с цитированием
Старый 18.09.2012, 22:05   #7
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По умолчанию Re: Переменные используемые в клиенте

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Сообщение от Dimedrol1536(2)Посмотреть сообщение
Зачем это?

Тоже интересно
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Старый 18.09.2012, 22:22   #8
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По умолчанию Re: Переменные используемые в клиенте

Ну это как бы значения, которые игра использует в функциях, т.е. у тебя есть какая-то функция, а в переменной странное значение ( функция и один параметр, это имя значения, которое надо вытащить) ...
П.с. мазай не отсюда тащил? - [Ссылки могут видеть только зарегистрированные пользователи. ]
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Старый 18.09.2012, 22:32   #9
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По умолчанию Re: Переменные используемые в клиенте

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Сообщение от AnnedroidПосмотреть сообщение
Ну это как бы значения, которые игра использует в функциях, т.е. у тебя есть какая-то функция, а в переменной странное значение ( функция и один параметр, это имя значения, которое надо вытащить) ...
П.с. мазай не отсюда тащил? - [Ссылки могут видеть только зарегистрированные пользователи. ]

это не их тоже .. с др форума
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